Add item rarity backgrounds
This commit is contained in:
@@ -6,9 +6,12 @@
|
||||
|
||||
package moe.nea.firmament.mixins;
|
||||
|
||||
import moe.nea.firmament.events.HotbarItemRenderEvent;
|
||||
import moe.nea.firmament.events.HudRenderEvent;
|
||||
import net.minecraft.client.gui.DrawContext;
|
||||
import net.minecraft.client.gui.hud.InGameHud;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
@@ -16,8 +19,14 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
@Mixin(InGameHud.class)
|
||||
public class MixinInGameHud {
|
||||
@Inject(method = "render", at = @At(value = "INVOKE",target = "Lnet/minecraft/client/network/ClientPlayerEntity;getSleepTimer()I"))
|
||||
@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/network/ClientPlayerEntity;getSleepTimer()I"))
|
||||
public void renderCallBack(DrawContext context, float tickDelta, CallbackInfo ci) {
|
||||
HudRenderEvent.Companion.publish(new HudRenderEvent(context, tickDelta));
|
||||
}
|
||||
|
||||
@Inject(method = "renderHotbarItem", at = @At("HEAD"))
|
||||
public void onRenderHotbarItem(DrawContext context, int x, int y, float tickDelta, PlayerEntity player, ItemStack stack, int seed,CallbackInfo ci) {
|
||||
if (stack != null)
|
||||
HotbarItemRenderEvent.Companion.publish(new HotbarItemRenderEvent(stack, context, x, y, tickDelta));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user