feat: Add item rarities into all storage overlay pages
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@@ -13,6 +13,7 @@ import net.minecraft.client.gui.screen.ingame.HandledScreen
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import net.minecraft.screen.slot.Slot
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import net.minecraft.text.Text
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import net.minecraft.util.Identifier
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import moe.nea.firmament.events.SlotRenderEvents
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import moe.nea.firmament.gui.EmptyComponent
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import moe.nea.firmament.gui.FirmButtonComponent
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import moe.nea.firmament.util.MC
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@@ -21,6 +22,7 @@ import moe.nea.firmament.util.MoulConfigUtils.clickMCComponentInPlace
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import moe.nea.firmament.util.MoulConfigUtils.drawMCComponentInPlace
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import moe.nea.firmament.util.assertTrueOr
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import moe.nea.firmament.util.customgui.customGui
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import moe.nea.firmament.util.mc.FakeSlot
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import moe.nea.firmament.util.render.drawGuiTexture
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class StorageOverlayScreen : Screen(Text.literal("")) {
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@@ -356,9 +358,12 @@ class StorageOverlayScreen : Screen(Text.literal("")) {
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inv.stacks.forEachIndexed { index, stack ->
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val slotX = (index % 9) * SLOT_SIZE + x + 1
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val slotY = (index / 9) * SLOT_SIZE + y + 4 + textRenderer.fontHeight + 1
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val fakeSlot = FakeSlot(stack, slotX, slotY)
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if (slots == null) {
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SlotRenderEvents.Before.publish(SlotRenderEvents.Before(context, fakeSlot))
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context.drawItem(stack, slotX, slotY)
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context.drawStackOverlay(textRenderer, stack, slotX, slotY)
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SlotRenderEvents.After.publish(SlotRenderEvents.After(context, fakeSlot))
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} else {
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val slot = slots[index]
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slot.x = slotX - slotOffset.x
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