Add custom block textures
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@@ -465,3 +465,54 @@ to avoid collisions with other texture packs that might use the same id for a sc
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Currently, the only supported filter is `title`, which accepts a [string matcher](#string-matcher). You can also use
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`firmament:always` as an always on filter (this is the recommended way).
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## Block Model Replacements
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If you want to replace block textures in the world you can do so using block overrides. Those are stored in
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`assets/firmskyblock/overrides/blocks/<id>.json`. The id does not matter, all overrides are loaded. This file specifies
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which block models are replaced under which conditions:
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```json
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{
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"modes": [
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"mining_3"
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],
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"area": [
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{
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"min": [
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-31,
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200,
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-117
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],
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"max": [
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12,
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223,
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-95
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]
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}
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],
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"replacements": {
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"minecraft:blue_wool": "firmskyblock:mithril_deep",
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"minecraft:light_blue_wool": {
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"block": "firmskyblock:mithril_deep",
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"sound": "minecraft:block.wet_sponge.hit"
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}
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}
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}
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```
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| Field | Required | Description |
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|-------------------------|----------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| `modes` | yes | A list of `/locraw` mode names. |
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| `area` | no | A list of areas. Blocks outside of the coordinate range will be ignored. If the block is in *any* range it will be considered inside |
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| `area.min` | yes | The lowest coordinate in the area. Is included in the area. |
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| `area.max` | yes | The highest coordinate in the area. Is included in the area. |
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| `replacements` | yes | A map of block id to replacement mappings |
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| `replacements` (string) | yes | You can directly specify a string. Equivalent to just setting `replacements.block`. |
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| `replacements.block` | yes | You can specify a block model to be used instead of the regular one. The model will be loaded from `assets/<namespace>/models/block/<path>.json` like regular block models. |
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| `replacements.sound` | no | You can also specify a sound override. This is only used for the "hit" sound effect that repeats while the block is mined. The "break" sound effect played after a block was finished mining is sadly sent by hypixel directly and cannot be replaced reliably. |
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> A quick note about optimization: Not specifying an area (by just omitting the `area` field) is quicker than having an
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> area encompass the entire map.
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>
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> If you need to use multiple `area`s for unrelated sections of the world it might be a performance improvement to move
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> unrelated models to different files to reduce the amount of area checks being done for each block.
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