WIP: fix scissoring
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@@ -224,7 +224,7 @@ val explosiveEnhancementSourceSet =
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val wildfireGenderSourceSet = createIsolatedSourceSet("wildfireGender")
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val modmenuSourceSet = createIsolatedSourceSet("modmenu", isEnabled = false)
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val reiSourceSet = createIsolatedSourceSet("rei")
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val moulconfigSourceSet = createIsolatedSourceSet("moulconfig", isEnabled = false)
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val moulconfigSourceSet = createIsolatedSourceSet("moulconfig")
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val customTexturesSourceSet = createIsolatedSourceSet("texturePacks", "texturePacks")
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dependencies {
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@@ -67,7 +67,7 @@ jarvis = "1.1.4"
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nealisp = "1.1.0"
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# Update from https://github.com/NotEnoughUpdates/MoulConfig/tags
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moulconfig = "3.2.0"
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moulconfig = "3.3.0"
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# Update from https://www.curseforge.com/minecraft/mc-mods/configured/files/all?page=1&pageSize=20
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configured = "5441234"
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@@ -40,7 +40,7 @@ class SBCraftingRecipe(override val neuRecipe: NEUCraftingRecipe) : SBRecipe() {
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add(slot)
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val item = display.neuRecipe.inputs[i + j * 3]
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if (item == NEUIngredient.SENTINEL_EMPTY) continue
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slot.entry(SBItemEntryDefinition.getEntry(item)) // TODO: make use of stackable item entries
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slot.entry(SBItemEntryDefinition.getEntry(item))
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}
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}
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add(
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@@ -1,11 +1,23 @@
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package moe.nea.firmament.mixins.custommodels;
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import net.minecraft.client.item.ItemModelManager;
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import net.minecraft.client.render.entity.LivingEntityRenderer;
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import net.minecraft.client.render.entity.model.EntityModel;
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import net.minecraft.client.render.entity.state.LivingEntityRenderState;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.decoration.DisplayEntity;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(ItemModelManager.class)
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public class ApplyHeadModelInItemRenderer {
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@Mixin(LivingEntityRenderer.class)
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public class ApplyHeadModelInItemRenderer<T extends LivingEntity, S extends LivingEntityRenderState, M extends EntityModel<? super S>> {
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// TODO: replace head_model with a condition model (if possible, automatically)
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// TODO: ItemAsset.CODEC should upgrade partials
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@Inject(method = "updateRenderState(Lnet/minecraft/entity/LivingEntity;Lnet/minecraft/client/render/entity/state/LivingEntityRenderState;F)V",
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at = @At("TAIL"))
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private void updateHeadState(T livingEntity, S livingEntityRenderState, float f, CallbackInfo ci) {
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}
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}
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@@ -32,7 +32,6 @@ public class ReplaceItemModelPatch {
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}
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@Unique
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// TODO: Fix scissors
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private boolean hasModel(Identifier identifier) {
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return !(modelGetter.apply(identifier) instanceof MissingItemModel);
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}
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@@ -47,12 +47,14 @@ public class SupplyFakeModelPatch {
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var resource = model.getValue();
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var itemModelId = model.getKey().withPath(it -> it.substring("models/item/".length(), it.length() - ".json".length()));
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// TODO: parse json file here and make use of it in order to generate predicate files.
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// TODO: add a filter using the pack.mcmeta to opt out of this behaviour
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var genericModelId = itemModelId.withPrefixedPath("item/");
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if (resourceManager.getResource(itemModelId)
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.map(Resource::getPack)
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.map(it -> isResourcePackNewer(resourceManager, it, resource.getPack()))
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.orElse(true)) {
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newModels.put(itemModelId, new ItemAsset(
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// TODO: inject tint indexes based on the json data here
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new BasicItemModel.Unbaked(genericModelId, List.of()),
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new ItemAsset.Properties(true)
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));
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