Add slot locking
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package moe.nea.firmament.mixins;
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import moe.nea.firmament.events.HandledScreenKeyPressedEvent;
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import moe.nea.firmament.events.IsSlotProtectedEvent;
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import moe.nea.firmament.events.SlotRenderEvents;
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import net.minecraft.client.gui.screen.ingame.HandledScreen;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.screen.slot.Slot;
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import net.minecraft.screen.slot.SlotActionType;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
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@Mixin(HandledScreen.class)
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public class MixinHandledScreen {
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@Inject(method = "keyPressed", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screen/ingame/HandledScreen;handleHotbarKeyPressed(II)Z", shift = At.Shift.BEFORE), cancellable = true)
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public void onKeyPressed(int keyCode, int scanCode, int modifiers, CallbackInfoReturnable<Boolean> cir) {
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if (HandledScreenKeyPressedEvent.Companion.publish(new HandledScreenKeyPressedEvent(keyCode, scanCode, modifiers)).getCancelled()) {
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cir.setReturnValue(true);
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}
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}
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@Inject(method = "onMouseClick(Lnet/minecraft/screen/slot/Slot;IILnet/minecraft/screen/slot/SlotActionType;)V", at = @At("HEAD"), cancellable = true)
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public void onMouseClickedSlot(Slot slot, int slotId, int button, SlotActionType actionType, CallbackInfo ci) {
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if (IsSlotProtectedEvent.shouldBlockInteraction(slot)) {
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ci.cancel();
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}
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}
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@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screen/ingame/HandledScreen;drawSlot(Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/screen/slot/Slot;)V", shift = At.Shift.AFTER), locals = LocalCapture.CAPTURE_FAILHARD)
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public void onAfterDrawSlot(
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MatrixStack matrices, int mouseX, int mouseY, float delta, CallbackInfo ci,
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int i, int j, int k, Slot slot) {
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SlotRenderEvents.After event = new SlotRenderEvents.After(matrices, slot, mouseX, mouseY, delta);
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SlotRenderEvents.After.Companion.publish(event);
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}
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@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screen/ingame/HandledScreen;drawSlot(Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/screen/slot/Slot;)V", shift = At.Shift.BEFORE), locals = LocalCapture.CAPTURE_FAILHARD)
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public void onBeforeDrawSlot(
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MatrixStack matrices, int mouseX, int mouseY, float delta, CallbackInfo ci,
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int i, int j, int k, Slot slot) {
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SlotRenderEvents.Before event = new SlotRenderEvents.Before(matrices, slot, mouseX, mouseY, delta);
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SlotRenderEvents.Before.Companion.publish(event);
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}
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}
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