Add slot locking
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28
src/main/kotlin/moe/nea/firmament/util/CommonSoundEffects.kt
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28
src/main/kotlin/moe/nea/firmament/util/CommonSoundEffects.kt
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package moe.nea.firmament.util
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import net.minecraft.client.sound.AbstractSoundInstance
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import net.minecraft.client.sound.PositionedSoundInstance
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import net.minecraft.client.sound.SoundInstance
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import net.minecraft.sound.SoundCategory
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import net.minecraft.sound.SoundEvent
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import net.minecraft.util.Identifier
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// TODO: Replace these with custom sound events that just re use the vanilla ogg s
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object CommonSoundEffects {
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fun playSound(identifier: Identifier) {
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MC.soundManager.play(PositionedSoundInstance.master(SoundEvent.of(identifier), 1F))
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}
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fun playFailure() {
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playSound(Identifier("minecraft", "block.anvil.place"))
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}
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fun playSuccess() {
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playDing()
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}
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fun playDing() {
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playSound(Identifier("minecraft", "entity.arrow.hit_player"))
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}
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}
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@@ -2,11 +2,16 @@ package moe.nea.firmament.util
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import io.github.moulberry.repo.data.Coordinate
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import net.minecraft.client.MinecraftClient
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import net.minecraft.client.gui.screen.ingame.HandledScreen
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import net.minecraft.util.math.BlockPos
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import moe.nea.firmament.mixins.accessor.AccessorHandledScreen
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object MC {
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inline val soundManager get() = MinecraftClient.getInstance().soundManager
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inline val player get() = MinecraftClient.getInstance().player
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inline val world get() = MinecraftClient.getInstance().world
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inline val screen get() = MinecraftClient.getInstance().currentScreen
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inline val handledScreen: HandledScreen<*>? get() = MinecraftClient.getInstance().currentScreen as? HandledScreen<*>
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}
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val Coordinate.blockPos: BlockPos
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