Add shader loading functionality

[no changelog]
This commit is contained in:
Linnea Gräf
2024-09-07 14:44:43 +02:00
parent 9cdc30e024
commit 26461deda4
8 changed files with 182 additions and 2 deletions

View File

@@ -0,0 +1,31 @@
package moe.nea.firmament.mixins;
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
import com.llamalad7.mixinextras.sugar.Local;
import com.mojang.datafixers.util.Pair;
import moe.nea.firmament.events.RegisterCustomShadersEvent;
import net.minecraft.client.gl.ShaderProgram;
import net.minecraft.client.render.GameRenderer;
import net.minecraft.resource.ResourceFactory;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.List;
import java.util.function.Consumer;
@Mixin(GameRenderer.class)
public class InjectCustomShaderPrograms {
@Inject(method = "loadPrograms",
at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/GameRenderer;loadBlurPostProcessor(Lnet/minecraft/resource/ResourceFactory;)V",
shift = At.Shift.AFTER))
void addFirmamentShaders(
ResourceFactory resourceFactory, CallbackInfo ci,
@Local(index = 3) List<Pair<ShaderProgram, Consumer<ShaderProgram>>> list
) {
var event = new RegisterCustomShadersEvent(list, resourceFactory);
RegisterCustomShadersEvent.Companion.publish(event);
}
}