Add shader loading functionality
[no changelog]
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package moe.nea.firmament.mixins;
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import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
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import com.llamalad7.mixinextras.sugar.Local;
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import com.mojang.datafixers.util.Pair;
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import moe.nea.firmament.events.RegisterCustomShadersEvent;
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import net.minecraft.client.gl.ShaderProgram;
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import net.minecraft.client.render.GameRenderer;
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import net.minecraft.resource.ResourceFactory;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import java.util.List;
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import java.util.function.Consumer;
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@Mixin(GameRenderer.class)
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public class InjectCustomShaderPrograms {
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@Inject(method = "loadPrograms",
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at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/GameRenderer;loadBlurPostProcessor(Lnet/minecraft/resource/ResourceFactory;)V",
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shift = At.Shift.AFTER))
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void addFirmamentShaders(
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ResourceFactory resourceFactory, CallbackInfo ci,
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@Local(index = 3) List<Pair<ShaderProgram, Consumer<ShaderProgram>>> list
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) {
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var event = new RegisterCustomShadersEvent(list, resourceFactory);
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RegisterCustomShadersEvent.Companion.publish(event);
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}
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}
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