feat: Add screen layout replacement feature for texture packs

This commit is contained in:
Linnea Gräf
2025-06-20 15:49:15 +02:00
parent 54a76553a7
commit 286691c54c
9 changed files with 338 additions and 1 deletions

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@@ -37,6 +37,13 @@ object ErrorUtil {
else Firmament.logger.error(message) else Firmament.logger.error(message)
} }
fun <T> Result<T>.intoCatch(message: String): Catch<T> {
return this.map { Catch.succeed(it) }.getOrElse {
softError(message, it)
Catch.fail(it)
}
}
class Catch<T> private constructor(val value: T?, val exc: Throwable?) { class Catch<T> private constructor(val value: T?, val exc: Throwable?) {
fun orNull(): T? = value fun orNull(): T? = value

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@@ -0,0 +1,142 @@
package moe.nea.firmament.features.texturepack
import kotlinx.serialization.Serializable
import net.minecraft.client.gui.DrawContext
import net.minecraft.client.gui.screen.Screen
import net.minecraft.client.gui.screen.ingame.HandledScreen
import net.minecraft.client.render.RenderLayer
import net.minecraft.resource.ResourceManager
import net.minecraft.resource.SinglePreparationResourceReloader
import net.minecraft.screen.slot.Slot
import net.minecraft.util.Identifier
import net.minecraft.util.profiler.Profiler
import moe.nea.firmament.Firmament
import moe.nea.firmament.annotations.Subscribe
import moe.nea.firmament.events.FinalizeResourceManagerEvent
import moe.nea.firmament.events.ScreenChangeEvent
import moe.nea.firmament.mixins.accessor.AccessorHandledScreen
import moe.nea.firmament.util.ErrorUtil.intoCatch
import moe.nea.firmament.util.IdentifierSerializer
object CustomScreenLayouts : SinglePreparationResourceReloader<List<CustomScreenLayouts.CustomScreenLayout>>() {
@Serializable
data class CustomScreenLayout(
val predicates: Preds,
val background: BackgroundReplacer? = null,
val slots: List<SlotReplacer> = listOf(),
)
@Serializable
data class Preds(
val label: StringMatcher,
) {
fun matches(screen: Screen): Boolean {
// TODO: does this deserve the restriction to handled screen
val s = screen as? HandledScreen<*>? ?: return false
return label.matches(s.title)
}
}
@Serializable
data class BackgroundReplacer(
@Serializable(with = IdentifierSerializer::class)
val texture: Identifier,
// TODO: allow selectively still rendering some components (recipe button, trade backgrounds, furnace flame progress, arrows)
val x: Int,
val y: Int,
val width: Int,
val height: Int,
) {
fun renderGeneric(context: DrawContext, screen: HandledScreen<*>) {
screen as AccessorHandledScreen
val originalX: Int = (screen.width - screen.backgroundWidth_Firmament) / 2
val originalY: Int = (screen.height - screen.backgroundHeight_Firmament) / 2
val modifiedX = originalX + this.x
val modifiedY = originalY + this.y
val textureWidth = this.width
val textureHeight = this.height
context.drawTexture(
RenderLayer::getGuiTextured,
this.texture,
modifiedX,
modifiedY,
0.0f,
0.0f,
textureWidth,
textureHeight,
textureWidth,
textureHeight
)
}
}
@Serializable
data class SlotReplacer(
// TODO: override getRecipeBookButtonPos as well
// TODO: is this index or id (i always forget which one is duplicated per inventory)
val index: Int,
val x: Int,
val y: Int,
) {
fun move(slots: List<Slot>) {
val slot = slots.getOrNull(index) ?: return
slot.x = x
slot.y = y
}
}
@Subscribe
fun onStart(event: FinalizeResourceManagerEvent) {
event.resourceManager.registerReloader(CustomScreenLayouts)
}
override fun prepare(
manager: ResourceManager,
profiler: Profiler
): List<CustomScreenLayout> {
val allScreenLayouts = manager.findResources(
"overrides/screen_layout",
{ it.path.endsWith(".json") && it.namespace == "firmskyblock" })
val allParsedLayouts = allScreenLayouts.mapNotNull { (path, stream) ->
Firmament.tryDecodeJsonFromStream<CustomScreenLayout>(stream.inputStream)
.intoCatch("Could not read custom screen layout from $path").orNull()
}
return allParsedLayouts
}
var customScreenLayouts = listOf<CustomScreenLayout>()
override fun apply(
prepared: List<CustomScreenLayout>,
manager: ResourceManager?,
profiler: Profiler?
) {
this.customScreenLayouts = prepared
}
@get:JvmStatic
var activeScreenOverride = null as CustomScreenLayout?
@Subscribe
fun onScreenOpen(event: ScreenChangeEvent) {
if (!CustomSkyBlockTextures.TConfig.allowLayoutChanges) {
activeScreenOverride = null
return
}
activeScreenOverride = event.new?.let { screen ->
customScreenLayouts.find { it.predicates.matches(screen) }
}
val screen = event.new as? HandledScreen<*> ?: return
val handler = screen.screenHandler
activeScreenOverride?.let { override ->
override.slots.forEach { slotReplacer ->
slotReplacer.move(handler.slots)
}
}
}
}

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@@ -36,6 +36,7 @@ object CustomSkyBlockTextures : FirmamentFeature {
val enableLegacyMinecraftCompat by toggle("legacy-minecraft-path-support") { true } val enableLegacyMinecraftCompat by toggle("legacy-minecraft-path-support") { true }
val enableLegacyCIT by toggle("legacy-cit") { true } val enableLegacyCIT by toggle("legacy-cit") { true }
val allowRecoloringUiText by toggle("recolor-text") { true } val allowRecoloringUiText by toggle("recolor-text") { true }
val allowLayoutChanges by toggle("screen-layouts") { true }
} }
override val config: ManagedConfig override val config: ManagedConfig

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@@ -2,6 +2,7 @@ package moe.nea.firmament.features.texturepack
import java.util.Optional import java.util.Optional
import kotlinx.serialization.Serializable import kotlinx.serialization.Serializable
import kotlinx.serialization.Transient
import kotlin.jvm.optionals.getOrNull import kotlin.jvm.optionals.getOrNull
import net.minecraft.resource.ResourceManager import net.minecraft.resource.ResourceManager
import net.minecraft.resource.SinglePreparationResourceReloader import net.minecraft.resource.SinglePreparationResourceReloader
@@ -18,12 +19,23 @@ object CustomTextColors : SinglePreparationResourceReloader<CustomTextColors.Tex
data class TextOverrides( data class TextOverrides(
val defaultColor: Int, val defaultColor: Int,
val overrides: List<TextOverride> = listOf() val overrides: List<TextOverride> = listOf()
) {
/**
* Stub custom text color to allow always returning a text override
*/
@Transient
val baseOverride = TextOverride(
StringMatcher.Equals("", false),
defaultColor,
false
) )
}
@Serializable @Serializable
data class TextOverride( data class TextOverride(
val predicate: StringMatcher, val predicate: StringMatcher,
val override: Int, val override: Int,
val hidden: Boolean = false,
) )
@Subscribe @Subscribe

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@@ -0,0 +1,32 @@
package moe.nea.firmament.mixins.custommodels.screenlayouts;
import com.llamalad7.mixinextras.injector.v2.WrapWithCondition;
import moe.nea.firmament.features.texturepack.CustomScreenLayouts;
import net.minecraft.client.gui.DrawContext;
import net.minecraft.client.gui.screen.ingame.AbstractFurnaceScreen;
import net.minecraft.client.gui.screen.ingame.RecipeBookScreen;
import net.minecraft.client.gui.screen.recipebook.RecipeBookWidget;
import net.minecraft.client.render.RenderLayer;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.screen.AbstractFurnaceScreenHandler;
import net.minecraft.text.Text;
import net.minecraft.util.Identifier;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import java.util.function.Function;
@Mixin(AbstractFurnaceScreen.class)
public abstract class ReplaceFurnaceBackgrounds<T extends AbstractFurnaceScreenHandler> extends RecipeBookScreen<T> {
public ReplaceFurnaceBackgrounds(T handler, RecipeBookWidget<?> recipeBook, PlayerInventory inventory, Text title) {
super(handler, recipeBook, inventory, title);
}
@WrapWithCondition(method = "drawBackground", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/DrawContext;drawTexture(Ljava/util/function/Function;Lnet/minecraft/util/Identifier;IIFFIIII)V"), allow = 1)
private boolean onDrawBackground(DrawContext instance, Function<Identifier, RenderLayer> renderLayers, Identifier sprite, int x, int y, float u, float v, int width, int height, int textureWidth, int textureHeight) {
final var override = CustomScreenLayouts.getActiveScreenOverride();
if (override == null || override.getBackground() == null) return true;
override.getBackground().renderGeneric(instance, this);
return false;
}
}

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@@ -0,0 +1,29 @@
package moe.nea.firmament.mixins.custommodels.screenlayouts;
import moe.nea.firmament.features.texturepack.CustomScreenLayouts;
import net.minecraft.client.gui.DrawContext;
import net.minecraft.client.gui.screen.ingame.*;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.screen.ScreenHandler;
import net.minecraft.text.Text;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin({CraftingScreen.class, CrafterScreen.class, Generic3x3ContainerScreen.class, GenericContainerScreen.class, HopperScreen.class, ShulkerBoxScreen.class,})
public abstract class ReplaceGenericBackgrounds extends HandledScreen<ScreenHandler> {
// TODO: split out screens with special background components like flames, arrows, etc. (maybe arrows deserve generic handling tho)
public ReplaceGenericBackgrounds(ScreenHandler handler, PlayerInventory inventory, Text title) {
super(handler, inventory, title);
}
@Inject(method = "drawBackground", at = @At("HEAD"), cancellable = true)
private void replaceDrawBackground(DrawContext context, float deltaTicks, int mouseX, int mouseY, CallbackInfo ci) {
final var override = CustomScreenLayouts.getActiveScreenOverride();
if (override == null || override.getBackground() == null) return;
override.getBackground().renderGeneric(context, this);
ci.cancel();
}
}

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@@ -0,0 +1,34 @@
package moe.nea.firmament.mixins.custommodels.screenlayouts;
import com.llamalad7.mixinextras.injector.v2.WrapWithCondition;
import moe.nea.firmament.features.texturepack.CustomScreenLayouts;
import net.minecraft.client.gui.DrawContext;
import net.minecraft.client.gui.screen.ingame.InventoryScreen;
import net.minecraft.client.gui.screen.ingame.RecipeBookScreen;
import net.minecraft.client.gui.screen.recipebook.RecipeBookWidget;
import net.minecraft.client.render.RenderLayer;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.screen.PlayerScreenHandler;
import net.minecraft.text.Text;
import net.minecraft.util.Identifier;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import java.util.function.Function;
@Mixin(InventoryScreen.class)
public abstract class ReplacePlayerBackgrounds extends RecipeBookScreen<PlayerScreenHandler> {
public ReplacePlayerBackgrounds(PlayerScreenHandler handler, RecipeBookWidget<?> recipeBook, PlayerInventory inventory, Text title) {
super(handler, recipeBook, inventory, title);
}
@WrapWithCondition(method = "drawBackground", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/DrawContext;drawTexture(Ljava/util/function/Function;Lnet/minecraft/util/Identifier;IIFFIIII)V"))
private boolean onDrawBackground(DrawContext instance, Function<Identifier, RenderLayer> renderLayers, Identifier sprite, int x, int y, float u, float v, int width, int height, int textureWidth, int textureHeight) {
final var override = CustomScreenLayouts.getActiveScreenOverride();
if (override == null || override.getBackground() == null) return true;
override.getBackground().renderGeneric(instance, this);
return false;
}
// TODO: allow moving the player
}

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@@ -96,6 +96,8 @@
"firmament.config.custom-skyblock-textures.model-overrides.description": "Enable Firmament's model predicates. This will apply to vanilla models as well, if that vanilla model has Firmament predicates.", "firmament.config.custom-skyblock-textures.model-overrides.description": "Enable Firmament's model predicates. This will apply to vanilla models as well, if that vanilla model has Firmament predicates.",
"firmament.config.custom-skyblock-textures.recolor-text": "Allow packs to recolor text", "firmament.config.custom-skyblock-textures.recolor-text": "Allow packs to recolor text",
"firmament.config.custom-skyblock-textures.recolor-text.description": "Allows texture packs to recolor UI texts.", "firmament.config.custom-skyblock-textures.recolor-text.description": "Allows texture packs to recolor UI texts.",
"firmament.config.custom-skyblock-textures.screen-layouts": "Allow packs screen relayouts",
"firmament.config.custom-skyblock-textures.screen-layouts.description": "Allows texture packs to move UI elements like slots around, as well as replace the background of screens.",
"firmament.config.custom-skyblock-textures.skulls-enabled": "Enable Custom Placed Skull Textures", "firmament.config.custom-skyblock-textures.skulls-enabled": "Enable Custom Placed Skull Textures",
"firmament.config.custom-skyblock-textures.skulls-enabled.description": "Allow replacing the textures of placed skulls.", "firmament.config.custom-skyblock-textures.skulls-enabled.description": "Allow replacing the textures of placed skulls.",
"firmament.config.developer": "Developer Settings", "firmament.config.developer": "Developer Settings",

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@@ -575,6 +575,84 @@ not screens from other mods. You can also target specific texts via a [string ma
| `overrides.predicate` | true | This is a [string matcher](#string-matcher) that allows you to match on the text you are replacing | | `overrides.predicate` | true | This is a [string matcher](#string-matcher) that allows you to match on the text you are replacing |
| `overrides.override` | true | This is the replacement color that will be used if the predicate matches. | | `overrides.override` | true | This is the replacement color that will be used if the predicate matches. |
## Screen Layout Replacement
You can change the layout of an entire screen by using screen layout overrides. These get placed in `firmskyblock:overrides/screen_layout/*.json`, with one file per screen. You can match on the title of a screen, replace the background texture (including extending the background canvas further than vanilla allows you) and move slots around.
### Selecting a screen
```json
{
"predicates": {
"label": {
"regex": "Hyper Furnace"
}
}
}
```
The `label` property is a regular [string matcher](#string-matcher) and matches against the screens title (typically the chest title, or "Crafting" for the players inventory).
### Changing the background
```json
{
"predicates": {
"label": {
"regex": "Hyper Furnace"
}
},
"background": {
"texture": "firmskyblock:textures/furnace.png",
"x": -21,
"y": -30,
"width": 197,
"height": 196
}
}
```
You need to specify an x and y offset relative to where the regular screen would render. This means you just check where the upper left corner of the UI texture would be in your texture (and turn it into a negative number). You also need to specify a width and height of your texture. This is the width in pixels rendered. If you want a higher or lower resolution texture, you can scale the actual texture up (tho it is expected to meet the same aspect ratio as the one defined here).
### Moving slots around
```json
{
"predicates": {
"label": {
"regex": "Hyper Furnace"
}
},
"slots": [
{
"index": 10,
"x": -5000,
"y": -5000
}
]
}
```
You can move slots around by a specific index. This is not the index in the inventory, but rather the index in the screen (so if you have a chest screen then all the player inventory slots would be a higher index since the chest slots move them down the list). The x and y are relative to where the regular screen top left would be. Set to large values to effectively "delete" a slot by moving it offscreen.
### All together
| Field | Required | Description |
|----------------------|----------|--------------------------------------------------------------------------------------------|
| `predicates` | true | A list of predicates that need to match in order to change the layout of a screen |
| `predicates.label` | true | A [string matcher](#string-matcher) for the screen title |
| `background` | false | Allows replacing the background texture |
| `background.texture` | true | The texture of the background as an identifier |
| `background.x` | true | The x offset of the background relative to where the regular background would be rendered. |
| `background.y` | true | The y offset of the background relative to where the regular background would be rendered. |
| `background.width` | true | The width of the background texture. |
| `background.height` | true | The height of the background texture. |
| `slots` | false | An array of slots to move around. |
| `slots[*].index` | true | The index in the array of all slots on the screen (not inventory). |
| `slots[*].x` | true | The x coordinate of the slot relative to the top left of the screen |
| `slots[*].y` | true | The y coordinate of the slot relative to the top left of the screen |
## Global Item Texture Replacement ## Global Item Texture Replacement
Most texture replacement is done based on the SkyBlock id of the item. However, some items you might want to re-texture Most texture replacement is done based on the SkyBlock id of the item. However, some items you might want to re-texture