Add temporary waypoints and /firm sendcoords
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/*
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* SPDX-FileCopyrightText: 2023 Linnea Gräf <nea@nea.moe>
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*
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* SPDX-License-Identifier: GPL-3.0-or-later
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*/
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package moe.nea.firmament.mixins.accessor;
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import net.minecraft.client.render.Camera;
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import net.minecraft.client.render.GameRenderer;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.gen.Invoker;
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@Mixin(GameRenderer.class)
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public interface AccessorGameRenderer {
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@Invoker("getFov")
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double getFov_firmament(Camera camera, float tickDelta, boolean changingFov);
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}
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