fix: Item rarities rendering outside of the storage overlay
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@@ -26,7 +26,7 @@ import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
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import java.util.Iterator;
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import java.util.Iterator;
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@Mixin(HandledScreen.class)
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@Mixin(value = HandledScreen.class, priority = 990)
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public abstract class MixinHandledScreen<T extends ScreenHandler> {
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public abstract class MixinHandledScreen<T extends ScreenHandler> {
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@Shadow
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@Shadow
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