fix: Re-add extra item tooltips to the item list
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@@ -27,7 +27,9 @@ import net.minecraft.client.render.VertexConsumerProvider
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import net.minecraft.client.render.model.BakedModel
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import net.minecraft.client.texture.SpriteAtlasTexture
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import net.minecraft.item.ModelTransformationMode
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import net.minecraft.item.tooltip.TooltipType
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import moe.nea.firmament.compat.rei.FirmamentReiPlugin.Companion.asItemEntry
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import moe.nea.firmament.events.ItemTooltipEvent
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import moe.nea.firmament.repo.SBItemStack
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import moe.nea.firmament.util.MC
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import moe.nea.firmament.util.mc.displayNameAccordingToNbt
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@@ -52,7 +54,12 @@ object NEUItemEntryRenderer : EntryRenderer<SBItemStack>, BatchedEntryRenderer<S
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val lore = mutableListOf(stack.displayNameAccordingToNbt)
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lore.addAll(stack.loreAccordingToNbt)
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ItemTooltipEvent.publish(ItemTooltipEvent(
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stack,
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tooltipContext.vanillaContext(),
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TooltipType.BASIC,
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lore
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))
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// TODO: tags aren't sent as early now so some tooltip components that use tags will crash the game
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// stack.getTooltip(
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// Item.TooltipContext.create(
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