fix: Re-add extra item tooltips to the item list

This commit is contained in:
Linnea Gräf
2024-11-12 22:14:49 +01:00
parent 3308bb6df3
commit 3ac5c34273
2 changed files with 8 additions and 18 deletions

View File

@@ -27,7 +27,9 @@ import net.minecraft.client.render.VertexConsumerProvider
import net.minecraft.client.render.model.BakedModel
import net.minecraft.client.texture.SpriteAtlasTexture
import net.minecraft.item.ModelTransformationMode
import net.minecraft.item.tooltip.TooltipType
import moe.nea.firmament.compat.rei.FirmamentReiPlugin.Companion.asItemEntry
import moe.nea.firmament.events.ItemTooltipEvent
import moe.nea.firmament.repo.SBItemStack
import moe.nea.firmament.util.MC
import moe.nea.firmament.util.mc.displayNameAccordingToNbt
@@ -52,7 +54,12 @@ object NEUItemEntryRenderer : EntryRenderer<SBItemStack>, BatchedEntryRenderer<S
val lore = mutableListOf(stack.displayNameAccordingToNbt)
lore.addAll(stack.loreAccordingToNbt)
ItemTooltipEvent.publish(ItemTooltipEvent(
stack,
tooltipContext.vanillaContext(),
TooltipType.BASIC,
lore
))
// TODO: tags aren't sent as early now so some tooltip components that use tags will crash the game
// stack.getTooltip(
// Item.TooltipContext.create(