Fix: enable resize scaling on InventoryButtonEditor

This commit is contained in:
Wapic
2025-03-31 09:03:03 +02:00
parent 7c2d984d33
commit 41e0cca365
2 changed files with 9 additions and 3 deletions

View File

@@ -6,6 +6,7 @@ import io.github.notenoughupdates.moulconfig.xml.Bind
import me.shedaniel.math.Point
import me.shedaniel.math.Rectangle
import org.lwjgl.glfw.GLFW
import net.minecraft.client.MinecraftClient
import net.minecraft.client.gui.DrawContext
import net.minecraft.client.gui.widget.ButtonWidget
import net.minecraft.client.util.InputUtil
@@ -55,6 +56,11 @@ class InventoryButtonEditor(
super.close()
}
override fun resize(client: MinecraftClient, width: Int, height: Int) {
lastGuiRect.move(MC.window.scaledWidth / 2 - 88, MC.window.scaledHeight / 2 - 83)
super.resize(client, width, height)
}
override fun init() {
super.init()
addDrawableChild(

View File

@@ -78,9 +78,9 @@ object InventoryButtons : FirmamentFeature {
ScreenUtil.setScreenLater(
InventoryButtonEditor(
lastRectangle ?: Rectangle(
MC.window.scaledWidth / 2 - 100,
MC.window.scaledHeight / 2 - 100,
200, 200,
MC.window.scaledWidth / 2 - 88,
MC.window.scaledHeight / 2 - 83,
176, 166,
)
)
)