feat: Add macro wheels
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@@ -1,10 +1,12 @@
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package util.render
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import com.mojang.blaze3d.pipeline.BlendFunction
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import com.mojang.blaze3d.pipeline.RenderPipeline
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import com.mojang.blaze3d.platform.DepthTestFunction
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import com.mojang.blaze3d.vertex.VertexFormat.DrawMode
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import java.util.function.Function
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import net.minecraft.client.gl.RenderPipelines
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import net.minecraft.client.gl.UniformType
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import net.minecraft.client.render.RenderLayer
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import net.minecraft.client.render.RenderPhase
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import net.minecraft.client.render.VertexFormats
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@@ -38,23 +40,33 @@ object CustomRenderPipelines {
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.withCull(false)
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.withDepthWrite(false)
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.build()
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val CIRCLE_FILTER_TRANSLUCENT_GUI_TRIS =
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RenderPipeline.builder(RenderPipelines.POSITION_TEX_COLOR_SNIPPET)
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.withVertexFormat(VertexFormats.POSITION_TEXTURE_COLOR, DrawMode.TRIANGLES)
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.withLocation(Firmament.identifier("gui_textured_overlay_tris_circle"))
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.withUniform("InnerCutoutRadius", UniformType.FLOAT)
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.withFragmentShader(Firmament.identifier("circle_discard_color"))
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.withBlend(BlendFunction.TRANSLUCENT)
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.build()
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}
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object CustomRenderLayers {
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inline fun memoizeTextured(crossinline func: (Identifier) -> RenderLayer) = memoize(func)
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inline fun <T, R> memoize(crossinline func: (T) -> R): Function<T, R> {
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return Util.memoize { it: T -> func(it) }
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}
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val GUI_TEXTURED_NO_DEPTH_TRIS = memoizeTextured { texture ->
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RenderLayer.of("firmament_gui_textured_overlay_tris",
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RenderLayer.DEFAULT_BUFFER_SIZE,
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CustomRenderPipelines.GUI_TEXTURED_NO_DEPTH_TRIS,
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RenderLayer.MultiPhaseParameters.builder().texture(
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RenderPhase.Texture(texture, TriState.DEFAULT, false))
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.build(false))
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RenderLayer.of(
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"firmament_gui_textured_overlay_tris",
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RenderLayer.DEFAULT_BUFFER_SIZE,
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CustomRenderPipelines.GUI_TEXTURED_NO_DEPTH_TRIS,
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RenderLayer.MultiPhaseParameters.builder().texture(
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RenderPhase.Texture(texture, TriState.DEFAULT, false)
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)
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.build(false)
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)
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}
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val LINES = RenderLayer.of(
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"firmament_lines",
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@@ -71,4 +83,13 @@ object CustomRenderLayers {
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.lightmap(RenderPhase.DISABLE_LIGHTMAP)
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.build(false)
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)
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val TRANSLUCENT_CIRCLE_GUI =
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RenderLayer.of(
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"firmament_circle_gui",
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RenderLayer.DEFAULT_BUFFER_SIZE,
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CustomRenderPipelines.CIRCLE_FILTER_TRANSLUCENT_GUI_TRIS,
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RenderLayer.MultiPhaseParameters.builder()
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.build(false)
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)
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}
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