fix: Fix incorrect model initialization for bad optimizations
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@@ -33,7 +33,9 @@ class GuiPlayer(world: ClientWorld?, profile: GameProfile?) : AbstractClientPlay
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}
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}
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fun postInit() {
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fun postInit() {
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skinTexture = DefaultSkinHelper.getSkinTextures(this.getUuid()).texture
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lastVelocity = Vec3d.ZERO
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lastVelocity = Vec3d.ZERO
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model = Model.WIDE
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}
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}
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override fun isCreative(): Boolean {
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override fun isCreative(): Boolean {
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@@ -44,7 +46,7 @@ class GuiPlayer(world: ClientWorld?, profile: GameProfile?) : AbstractClientPlay
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return false
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return false
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}
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}
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var skinTexture: Identifier = DefaultSkinHelper.getSkinTextures(this.getUuid()).texture
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lateinit var skinTexture: Identifier
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var capeTexture: Identifier? = null
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var capeTexture: Identifier? = null
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var model: Model = Model.WIDE
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var model: Model = Model.WIDE
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override fun getSkinTextures(): SkinTextures {
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override fun getSkinTextures(): SkinTextures {
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