fix: Fix incorrect model initialization for bad optimizations
This commit is contained in:
@@ -33,7 +33,9 @@ class GuiPlayer(world: ClientWorld?, profile: GameProfile?) : AbstractClientPlay
|
||||
}
|
||||
|
||||
fun postInit() {
|
||||
skinTexture = DefaultSkinHelper.getSkinTextures(this.getUuid()).texture
|
||||
lastVelocity = Vec3d.ZERO
|
||||
model = Model.WIDE
|
||||
}
|
||||
|
||||
override fun isCreative(): Boolean {
|
||||
@@ -44,7 +46,7 @@ class GuiPlayer(world: ClientWorld?, profile: GameProfile?) : AbstractClientPlay
|
||||
return false
|
||||
}
|
||||
|
||||
var skinTexture: Identifier = DefaultSkinHelper.getSkinTextures(this.getUuid()).texture
|
||||
lateinit var skinTexture: Identifier
|
||||
var capeTexture: Identifier? = null
|
||||
var model: Model = Model.WIDE
|
||||
override fun getSkinTextures(): SkinTextures {
|
||||
|
||||
Reference in New Issue
Block a user