Rename world renderer events

This commit is contained in:
nea
2023-06-11 22:35:03 +02:00
parent cfdf89aa1a
commit 74e79759bf
3 changed files with 7 additions and 11 deletions

View File

@@ -24,16 +24,14 @@ import net.minecraft.client.gl.VertexBuffer
import net.minecraft.client.render.BufferBuilder
import net.minecraft.client.render.Camera
import net.minecraft.client.render.GameRenderer
import net.minecraft.client.render.RenderLayer
import net.minecraft.client.render.Tessellator
import net.minecraft.client.render.VertexConsumerProvider
import net.minecraft.client.render.VertexFormat
import net.minecraft.client.render.VertexFormats
import net.minecraft.client.util.math.MatrixStack
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.Vec3d
class RenderBlockContext private constructor(private val tesselator: Tessellator, private val matrixStack: MatrixStack) {
class RenderInWorldContext private constructor(private val tesselator: Tessellator, private val matrixStack: MatrixStack) {
private val buffer = tesselator.buffer
fun color(red: Float, green: Float, blue: Float, alpha: Float) {
@@ -105,7 +103,7 @@ class RenderBlockContext private constructor(private val tesselator: Tessellator
buf.unfixColor()
}
fun renderBlocks(matrices: MatrixStack, camera: Camera, block: RenderBlockContext. () -> Unit) {
fun renderInWorld(matrices: MatrixStack, camera: Camera, block: RenderInWorldContext. () -> Unit) {
RenderSystem.disableDepthTest()
RenderSystem.enableBlend()
RenderSystem.defaultBlendFunc()
@@ -114,7 +112,7 @@ class RenderBlockContext private constructor(private val tesselator: Tessellator
matrices.push()
matrices.translate(-camera.pos.x, -camera.pos.y, -camera.pos.z)
val ctx = RenderBlockContext(Tessellator.getInstance(), matrices)
val ctx = RenderInWorldContext(Tessellator.getInstance(), matrices)
block(ctx)
matrices.pop()