Add custom global textures

This commit is contained in:
Linnea Gräf
2024-05-11 03:28:05 +02:00
parent 53dc0c3b0a
commit 7682534f6f
20 changed files with 556 additions and 16 deletions

View File

@@ -0,0 +1,34 @@
/*
* SPDX-FileCopyrightText: 2024 Linnea Gräf <nea@nea.moe>
*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
package moe.nea.firmament.mixins.custommodels;
import moe.nea.firmament.features.texturepack.CustomGlobalTextures;
import net.minecraft.client.render.item.ItemModels;
import net.minecraft.client.render.item.ItemRenderer;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.entity.LivingEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(ItemRenderer.class)
public abstract class GlobalModelOverridePatch {
@Shadow
public abstract ItemModels getModels();
@Inject(method = "getModel", at = @At("HEAD"), cancellable = true)
private void overrideGlobalModel(
ItemStack stack, World world, LivingEntity entity,
int seed, CallbackInfoReturnable<BakedModel> cir) {
CustomGlobalTextures.replaceGlobalModel(this.getModels(), stack, cir);
}
}