docs: Add information about id replacements
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@@ -12,8 +12,10 @@ Find the internal id of the item. This is usually stored in the ExtraAttributes
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keybinds). Once you found it, create an item model in a resource pack like you would for
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a vanilla item model, but at the coordinate `firmskyblock:<internalid>`. So for an aspect of the end, this would be
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`firmskyblock:models/item/aspect_of_the_end.json` (or `assets/firmskyblock/models/item/aspect_of_the_end.json`). Then,
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just use a normal minecraft item model. See https://github.com/romangraef/BadSkyblockTP/blob/master/assets/firmskyblock/models/item/magma_rod.json
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as an example.
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just use a normal minecraft item model. See https://github.com/nea89o/BadSkyblockTP/blob/master/assets/firmskyblock/models/item/magma_rod.json
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as an example. The id is first turned to lower case, then gets `:` replaced with `___`, `;` with `__` and all other
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characters that cannot be used in a minecraft resource location with `__XXXX` where `XXXX` is the 4 digit hex code for
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the character.
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## (Placed) Skulls by texture id
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