docs: Add information about id replacements
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@@ -12,8 +12,10 @@ Find the internal id of the item. This is usually stored in the ExtraAttributes
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keybinds). Once you found it, create an item model in a resource pack like you would for
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a vanilla item model, but at the coordinate `firmskyblock:<internalid>`. So for an aspect of the end, this would be
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`firmskyblock:models/item/aspect_of_the_end.json` (or `assets/firmskyblock/models/item/aspect_of_the_end.json`). Then,
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just use a normal minecraft item model. See https://github.com/romangraef/BadSkyblockTP/blob/master/assets/firmskyblock/models/item/magma_rod.json
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as an example.
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just use a normal minecraft item model. See https://github.com/nea89o/BadSkyblockTP/blob/master/assets/firmskyblock/models/item/magma_rod.json
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as an example. The id is first turned to lower case, then gets `:` replaced with `___`, `;` with `__` and all other
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characters that cannot be used in a minecraft resource location with `__XXXX` where `XXXX` is the 4 digit hex code for
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the character.
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## (Placed) Skulls by texture id
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@@ -13,13 +13,12 @@ interface FirmamentConfigScreenProvider {
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val providers by lazy {
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allValidInstances
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.filter { it.isEnabled }
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.sortedWith(Comparator.comparing(
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{ it.key },
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Comparator<String> { left, right ->
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if (left == "builtin") return@Comparator -1
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if (right == "builtin") return@Comparator 1
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return@Comparator left.compareTo(right)
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})).toList()
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.sortedWith(
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Comparator
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.comparing<FirmamentConfigScreenProvider, Boolean>({ it.key == "builtin" })
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.reversed()
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.then(Comparator.comparing({ it.key }))
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).toList()
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}
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}
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}
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