feat: Highlight century cake slice players
This commit is contained in:
66
src/main/kotlin/events/EntityRenderTintEvent.kt
Normal file
66
src/main/kotlin/events/EntityRenderTintEvent.kt
Normal file
@@ -0,0 +1,66 @@
|
||||
package moe.nea.firmament.events
|
||||
|
||||
import net.minecraft.client.render.GameRenderer
|
||||
import net.minecraft.client.render.OverlayTexture
|
||||
import net.minecraft.client.render.entity.state.EntityRenderState
|
||||
import net.minecraft.entity.Entity
|
||||
import net.minecraft.entity.LivingEntity
|
||||
import moe.nea.firmament.util.render.TintedOverlayTexture
|
||||
|
||||
/**
|
||||
* Change the tint color of a [LivingEntity]
|
||||
*/
|
||||
class EntityRenderTintEvent(
|
||||
val entity: Entity,
|
||||
val renderState: HasTintRenderState
|
||||
) : FirmamentEvent.Cancellable() {
|
||||
init {
|
||||
if (entity !is LivingEntity) {
|
||||
cancel()
|
||||
}
|
||||
}
|
||||
|
||||
companion object : FirmamentEventBus<EntityRenderTintEvent>() {
|
||||
/**
|
||||
* Static variable containing an override for [GameRenderer.getOverlayTexture]. Should be only set briefly.
|
||||
*
|
||||
* This variable only affects render layers that naturally make use of the overlay texture, have proper overlay UVs set (`overlay u != 0`), and have a shader that makes use of the overlay (does not have the `NO_OVERLAY` flag set in its json definition).
|
||||
*
|
||||
* Currently supported layers: [net.minecraft.client.render.entity.equipment.EquipmentRenderer], [net.minecraft.client.render.entity.model.PlayerEntityModel], as well as some others naturally.
|
||||
*
|
||||
* @see moe.nea.firmament.mixins.render.entitytints.ReplaceOverlayTexture
|
||||
* @see TintedOverlayTexture
|
||||
*/
|
||||
@JvmField
|
||||
var overlayOverride: OverlayTexture? = null
|
||||
}
|
||||
|
||||
@Suppress("PropertyName", "FunctionName")
|
||||
interface HasTintRenderState {
|
||||
/**
|
||||
* Multiplicative tint applied before the overlay.
|
||||
*/
|
||||
var tint_firmament: Int
|
||||
|
||||
/**
|
||||
* Must be set for [tint_firmament] to have any effect.
|
||||
*/
|
||||
var hasTintOverride_firmament: Boolean
|
||||
|
||||
// TODO: allow for more specific selection of which layers get tinted
|
||||
/**
|
||||
* Specify a [TintedOverlayTexture] to be used. This does not apply to render layers not using the overlay texture.
|
||||
* @see overlayOverride
|
||||
*/
|
||||
var overlayTexture_firmament: TintedOverlayTexture?
|
||||
fun reset_firmament()
|
||||
|
||||
companion object {
|
||||
@JvmStatic
|
||||
fun cast(state: EntityRenderState): HasTintRenderState {
|
||||
return state as HasTintRenderState
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user