Add tint override to texture packs
This commit is contained in:
@@ -40,6 +40,41 @@ head model.
|
||||
}
|
||||
```
|
||||
|
||||
## Tint Overrides
|
||||
|
||||
Some items get naturally tinted by Minecraft's rendering. Examples include leather armour, spawn eggs, potions and more.
|
||||
If you want to avoid your textures getting tinted, one thing you can do is use a higher texture layer:
|
||||
|
||||
```json
|
||||
{
|
||||
"parent": "minecraft:item/generated",
|
||||
"textures": {
|
||||
// Notice the layer1 instead of layer0 here
|
||||
"layer1": "firmskyblock:item/regular_texture"
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Some items, however, tint *all* layers. For those items you can instead specify a tint override:
|
||||
|
||||
```json
|
||||
{
|
||||
"parent": "minecraft:item/generated",
|
||||
"textures": {
|
||||
"layer0": "firmskyblock:item/regular_texture"
|
||||
},
|
||||
"firmament:tint_overrides": {
|
||||
"0": -1
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
This forces layer 0 to be tinted with the color `-1` (pure white, aka no tint). This property is inherited, so if you
|
||||
attach it to one of your root models that you `"parent"` other models to, all those models will have their tints
|
||||
overridden. When the property is inherited, only layers specified in the child actually overwrite the parent layers.
|
||||
You can use `"0": null` to remove the tint override in a child, which will cause a fallback to the vanilla tinting
|
||||
behaviour.
|
||||
|
||||
## Predicates
|
||||
|
||||
Firmament adds the ability for more complex [item model predicates](https://minecraft.wiki/w/Tutorials/Models#Item_predicates).
|
||||
|
||||
Reference in New Issue
Block a user