Add tint override to texture packs

This commit is contained in:
Linnea Gräf
2024-11-01 23:00:53 +01:00
parent 653454e290
commit 8b410fbdf2
29 changed files with 466 additions and 156 deletions

View File

@@ -2,6 +2,7 @@
package moe.nea.firmament.mixins.custommodels;
import moe.nea.firmament.features.texturepack.BakedModelExtra;
import moe.nea.firmament.features.texturepack.TintOverrides;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.client.render.model.BuiltinBakedModel;
import org.jetbrains.annotations.Nullable;
@@ -11,18 +12,32 @@ import org.spongepowered.asm.mixin.Unique;
@Mixin(BuiltinBakedModel.class)
public class BakedModelDataHolderBuiltin implements BakedModelExtra {
@Unique
private BakedModel headModel;
@Unique
@Nullable
private BakedModel headModel;
@Unique
@Nullable
private TintOverrides tintOverrides;
@Nullable
@Override
public BakedModel getHeadModel_firmament() {
return headModel;
}
@Override
public @Nullable TintOverrides getTintOverrides_firmament() {
return tintOverrides;
}
@Override
public void setHeadModel_firmament(@Nullable BakedModel headModel) {
this.headModel = headModel;
}
@Override
public void setTintOverrides_firmament(@Nullable TintOverrides tintOverrides) {
this.tintOverrides = tintOverrides;
}
@Nullable
@Override
public BakedModel getHeadModel_firmament() {
return headModel;
}
@Override
public void setHeadModel_firmament(@Nullable BakedModel headModel) {
this.headModel = headModel;
}
}