Add tint override to texture packs
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@@ -4,6 +4,8 @@ package moe.nea.firmament.features.texturepack
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import net.minecraft.client.render.model.BakedModel
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interface BakedModelExtra {
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fun getHeadModel_firmament(): BakedModel?
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var tintOverrides_firmament: TintOverrides?
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fun getHeadModel_firmament(): BakedModel?
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fun setHeadModel_firmament(headModel: BakedModel?)
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}
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