Add tint override to texture packs
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@@ -9,13 +9,13 @@ import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents
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import kotlinx.coroutines.launch
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import net.minecraft.client.MinecraftClient
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import net.minecraft.network.packet.s2c.play.SynchronizeRecipesS2CPacket
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import net.minecraft.text.Text
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import moe.nea.firmament.Firmament
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import moe.nea.firmament.Firmament.logger
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import moe.nea.firmament.events.ReloadRegistrationEvent
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import moe.nea.firmament.gui.config.ManagedConfig
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import moe.nea.firmament.util.MinecraftDispatcher
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import moe.nea.firmament.util.SkyblockId
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import moe.nea.firmament.util.tr
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object RepoManager {
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object Config : ManagedConfig("repo", Category.META) {
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@@ -108,12 +108,13 @@ object RepoManager {
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try {
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ItemCache.ReloadProgressHud.reportProgress("Reloading from Disk",
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0,
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-1) // TODO: replace with a proper boundy bar
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-1) // TODO: replace with a proper bouncy bar
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ItemCache.ReloadProgressHud.isEnabled = true
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neuRepo.reload()
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} catch (exc: NEURepositoryException) {
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MinecraftClient.getInstance().player?.sendMessage(
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Text.literal("Failed to reload repository. This will result in some mod features not working.")
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tr("firmament.repo.reloadfail",
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"Failed to reload repository. This will result in some mod features not working.")
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)
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ItemCache.ReloadProgressHud.isEnabled = false
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exc.printStackTrace()
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