feat: Add pickobulus blocker on private island

This commit is contained in:
Linnea Gräf
2024-11-27 17:26:42 +01:00
parent ccb5c556de
commit 8df225399f
23 changed files with 609 additions and 250 deletions

View File

@@ -0,0 +1,11 @@
package moe.nea.firmament.events
import net.minecraft.entity.player.PlayerEntity
import net.minecraft.item.ItemStack
import net.minecraft.util.Hand
import net.minecraft.world.World
data class UseItemEvent(val playerEntity: PlayerEntity, val world: World, val hand: Hand) : FirmamentEvent.Cancellable() {
companion object : FirmamentEventBus<UseItemEvent>()
val item: ItemStack = playerEntity.getStackInHand(hand)
}

View File

@@ -1,10 +1,9 @@
package moe.nea.firmament.events.registration
import net.fabricmc.fabric.api.client.message.v1.ClientReceiveMessageEvents
import net.fabricmc.fabric.api.event.player.AttackBlockCallback
import net.fabricmc.fabric.api.event.player.UseBlockCallback
import net.fabricmc.fabric.api.event.player.UseItemCallback
import net.minecraft.text.Text
import net.minecraft.util.ActionResult
import moe.nea.firmament.events.AllowChatEvent
@@ -12,43 +11,53 @@ import moe.nea.firmament.events.AttackBlockEvent
import moe.nea.firmament.events.ModifyChatEvent
import moe.nea.firmament.events.ProcessChatEvent
import moe.nea.firmament.events.UseBlockEvent
import moe.nea.firmament.events.UseItemEvent
private var lastReceivedMessage: Text? = null
fun registerFirmamentEvents() {
ClientReceiveMessageEvents.ALLOW_CHAT.register(ClientReceiveMessageEvents.AllowChat { message, signedMessage, sender, params, receptionTimestamp ->
lastReceivedMessage = message
!ProcessChatEvent.publish(ProcessChatEvent(message, false)).cancelled
&& !AllowChatEvent.publish(AllowChatEvent(message)).cancelled
})
ClientReceiveMessageEvents.ALLOW_GAME.register(ClientReceiveMessageEvents.AllowGame { message, overlay ->
lastReceivedMessage = message
overlay || (!ProcessChatEvent.publish(ProcessChatEvent(message, false)).cancelled &&
!AllowChatEvent.publish(AllowChatEvent(message)).cancelled)
})
ClientReceiveMessageEvents.MODIFY_GAME.register(ClientReceiveMessageEvents.ModifyGame { message, overlay ->
if (overlay) message
else ModifyChatEvent.publish(ModifyChatEvent(message)).replaceWith
})
ClientReceiveMessageEvents.GAME_CANCELED.register(ClientReceiveMessageEvents.GameCanceled { message, overlay ->
if (!overlay && lastReceivedMessage !== message) {
ProcessChatEvent.publish(ProcessChatEvent(message, true))
}
})
ClientReceiveMessageEvents.CHAT_CANCELED.register(ClientReceiveMessageEvents.ChatCanceled { message, signedMessage, sender, params, receptionTimestamp ->
if (lastReceivedMessage !== message) {
ProcessChatEvent.publish(ProcessChatEvent(message, true))
}
})
ClientReceiveMessageEvents.ALLOW_CHAT.register(ClientReceiveMessageEvents.AllowChat { message, signedMessage, sender, params, receptionTimestamp ->
lastReceivedMessage = message
!ProcessChatEvent.publish(ProcessChatEvent(message, false)).cancelled
&& !AllowChatEvent.publish(AllowChatEvent(message)).cancelled
})
ClientReceiveMessageEvents.ALLOW_GAME.register(ClientReceiveMessageEvents.AllowGame { message, overlay ->
lastReceivedMessage = message
overlay || (!ProcessChatEvent.publish(ProcessChatEvent(message, false)).cancelled &&
!AllowChatEvent.publish(AllowChatEvent(message)).cancelled)
})
ClientReceiveMessageEvents.MODIFY_GAME.register(ClientReceiveMessageEvents.ModifyGame { message, overlay ->
if (overlay) message
else ModifyChatEvent.publish(ModifyChatEvent(message)).replaceWith
})
ClientReceiveMessageEvents.GAME_CANCELED.register(ClientReceiveMessageEvents.GameCanceled { message, overlay ->
if (!overlay && lastReceivedMessage !== message) {
ProcessChatEvent.publish(ProcessChatEvent(message, true))
}
})
ClientReceiveMessageEvents.CHAT_CANCELED.register(ClientReceiveMessageEvents.ChatCanceled { message, signedMessage, sender, params, receptionTimestamp ->
if (lastReceivedMessage !== message) {
ProcessChatEvent.publish(ProcessChatEvent(message, true))
}
})
AttackBlockCallback.EVENT.register(AttackBlockCallback { player, world, hand, pos, direction ->
if (AttackBlockEvent.publish(AttackBlockEvent(player, world, hand, pos, direction)).cancelled)
ActionResult.CONSUME
else ActionResult.PASS
})
UseBlockCallback.EVENT.register(UseBlockCallback { player, world, hand, hitResult ->
if (UseBlockEvent.publish(UseBlockEvent(player, world, hand, hitResult)).cancelled)
ActionResult.CONSUME
else ActionResult.PASS
})
AttackBlockCallback.EVENT.register(AttackBlockCallback { player, world, hand, pos, direction ->
if (AttackBlockEvent.publish(AttackBlockEvent(player, world, hand, pos, direction)).cancelled)
ActionResult.CONSUME
else ActionResult.PASS
})
UseBlockCallback.EVENT.register(UseBlockCallback { player, world, hand, hitResult ->
if (UseBlockEvent.publish(UseBlockEvent(player, world, hand, hitResult)).cancelled)
ActionResult.CONSUME
else ActionResult.PASS
})
UseBlockCallback.EVENT.register(UseBlockCallback { player, world, hand, hitResult ->
if (UseItemEvent.publish(UseItemEvent(player, world, hand)).cancelled)
ActionResult.CONSUME
else ActionResult.PASS
})
UseItemCallback.EVENT.register(UseItemCallback { playerEntity, world, hand ->
if (UseItemEvent.publish(UseItemEvent(playerEntity, world, hand)).cancelled) ActionResult.CONSUME
else ActionResult.PASS
})
}