Add fishing particle highlighter
Currently does not work when sneaking or when the bobber moves too much, since the position desyncs with the server
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package moe.nea.notenoughupdates.mixins;
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import moe.nea.notenoughupdates.events.ParticleSpawnEvent;
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import net.minecraft.client.network.ClientPlayNetworkHandler;
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import net.minecraft.network.packet.s2c.play.ParticleS2CPacket;
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import net.minecraft.util.math.Vec3d;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(ClientPlayNetworkHandler.class)
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public class MixinClientPacketHandler {
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@Inject(method = "onParticle", at = @At(value = "INVOKE", target = "Lnet/minecraft/network/NetworkThreadUtils;forceMainThread(Lnet/minecraft/network/packet/Packet;Lnet/minecraft/network/listener/PacketListener;Lnet/minecraft/util/thread/ThreadExecutor;)V", shift = At.Shift.AFTER))
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public void onParticleSpawn(ParticleS2CPacket packet, CallbackInfo ci) {
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ParticleSpawnEvent.Companion.publish(new ParticleSpawnEvent(
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packet.getParameters(),
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new Vec3d(packet.getX(), packet.getY(), packet.getZ()),
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new Vec3d(packet.getOffsetX(), packet.getOffsetY(), packet.getOffsetZ()),
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packet.isLongDistance()
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));
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}
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}
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package moe.nea.notenoughupdates.mixins.devenv;
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import net.minecraft.scoreboard.Scoreboard;
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import org.slf4j.Logger;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.Redirect;
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@Mixin(Scoreboard.class)
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public class MixinScoreboard {
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@Redirect(method = "addTeam", at=@At(value = "INVOKE", target = "Lorg/slf4j/Logger;warn(Ljava/lang/String;Ljava/lang/Object;)V"))
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public void onExistingteam(Logger instance, String s, Object o) {
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// Ignore creations of existing teams
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}
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}
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