Fix item rarities being rendered after dropping an item
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@@ -26,7 +26,7 @@ public class HudRenderEvents {
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@Inject(method = "renderHotbarItem", at = @At("HEAD"))
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@Inject(method = "renderHotbarItem", at = @At("HEAD"))
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public void onRenderHotbarItem(DrawContext context, int x, int y, float tickDelta, PlayerEntity player, ItemStack stack, int seed,CallbackInfo ci) {
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public void onRenderHotbarItem(DrawContext context, int x, int y, float tickDelta, PlayerEntity player, ItemStack stack, int seed,CallbackInfo ci) {
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if (stack != null)
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if (stack != null && !stack.isEmpty())
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HotbarItemRenderEvent.Companion.publish(new HotbarItemRenderEvent(stack, context, x, y, tickDelta));
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HotbarItemRenderEvent.Companion.publish(new HotbarItemRenderEvent(stack, context, x, y, tickDelta));
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}
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}
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}
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}
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