fix: Not being able to mine after closing the storage overlay
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@@ -357,6 +357,10 @@ class StorageOverlayScreen : Screen(Text.literal("")) {
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return super.keyReleased(keyCode, scanCode, modifiers)
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return super.keyReleased(keyCode, scanCode, modifiers)
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}
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}
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override fun shouldCloseOnEsc(): Boolean {
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return this === MC.screen // Fixes this UI closing the handled screen on Escape press.
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}
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override fun keyPressed(keyCode: Int, scanCode: Int, modifiers: Int): Boolean {
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override fun keyPressed(keyCode: Int, scanCode: Int, modifiers: Int): Boolean {
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if (typeMCComponentInPlace(
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if (typeMCComponentInPlace(
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controlComponent,
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controlComponent,
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