Rename mixins after what they do, rather than where they do it
[no changelog] Mixins are now named after what they do, and mixins for the same class that do different things should be in two separate mixins now.
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/*
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* SPDX-FileCopyrightText: 2023 Linnea Gräf <nea@nea.moe>
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*
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* SPDX-License-Identifier: GPL-3.0-or-later
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*/
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package moe.nea.firmament.mixins;
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import moe.nea.firmament.events.CustomItemModelEvent;
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import net.minecraft.client.render.item.ItemModels;
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import net.minecraft.client.render.model.BakedModel;
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import net.minecraft.client.render.model.BakedModelManager;
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import net.minecraft.item.ItemStack;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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@Mixin(ItemModels.class)
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public class CustomModelEventPatch {
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@Shadow
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@Final
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private BakedModelManager modelManager;
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@Inject(method = "getModel(Lnet/minecraft/item/ItemStack;)Lnet/minecraft/client/render/model/BakedModel;", at = @At("HEAD"), cancellable = true)
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public void onGetModel(ItemStack stack, CallbackInfoReturnable<BakedModel> cir) {
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var model = CustomItemModelEvent.getModel(stack, modelManager);
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if (model != null)
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cir.setReturnValue(model);
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}
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}
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