Rename mixins after what they do, rather than where they do it
[no changelog] Mixins are now named after what they do, and mixins for the same class that do different things should be in two separate mixins now.
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/*
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* SPDX-FileCopyrightText: 2023 Linnea Gräf <nea@nea.moe>
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*
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* SPDX-License-Identifier: GPL-3.0-or-later
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*/
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package moe.nea.firmament.mixins;
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import moe.nea.firmament.events.WorldKeyboardEvent;
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import net.minecraft.client.Keyboard;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(Keyboard.class)
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public class KeyPressInWorldEventPatch {
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@Inject(method = "onKey", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/option/KeyBinding;onKeyPressed(Lnet/minecraft/client/util/InputUtil$Key;)V"))
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public void onKeyBoardInWorld(long window, int key, int scancode, int action, int modifiers, CallbackInfo ci) {
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WorldKeyboardEvent.Companion.publish(new WorldKeyboardEvent(key, scancode, modifiers));
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}
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}
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