Rename mixins after what they do, rather than where they do it
[no changelog] Mixins are now named after what they do, and mixins for the same class that do different things should be in two separate mixins now.
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/*
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* SPDX-FileCopyrightText: 2023 Linnea Gräf <nea@nea.moe>
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*
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* SPDX-License-Identifier: GPL-3.0-or-later
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*/
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package moe.nea.firmament.mixins;
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import moe.nea.firmament.events.OutgoingPacketEvent;
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import net.minecraft.client.network.ClientCommonNetworkHandler;
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import net.minecraft.network.packet.Packet;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(ClientCommonNetworkHandler.class)
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public class OutgoingPacketEventPatch {
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@Inject(method = "sendPacket(Lnet/minecraft/network/packet/Packet;)V", at = @At("HEAD"), cancellable = true)
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public void onSendPacket(Packet<?> packet, CallbackInfo ci) {
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if (OutgoingPacketEvent.Companion.publish(new OutgoingPacketEvent(packet)).getCancelled()) {
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ci.cancel();
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}
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}
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}
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