Rename mixins after what they do, rather than where they do it
[no changelog] Mixins are now named after what they do, and mixins for the same class that do different things should be in two separate mixins now.
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/*
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* SPDX-FileCopyrightText: 2023 Linnea Gräf <nea@nea.moe>
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*
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* SPDX-License-Identifier: GPL-3.0-or-later
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*/
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package moe.nea.firmament.mixins;
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import moe.nea.firmament.events.IsSlotProtectedEvent;
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import net.minecraft.client.network.ClientPlayerEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.screen.slot.Slot;
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import net.minecraft.screen.slot.SlotActionType;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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@Mixin(ClientPlayerEntity.class)
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public abstract class PlayerDropEventPatch extends PlayerEntity {
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public PlayerDropEventPatch() {
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super(null, null, 0, null);
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}
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@Inject(method = "dropSelectedItem", at = @At("HEAD"), cancellable = true)
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public void onDropSelectedItem(boolean entireStack, CallbackInfoReturnable<Boolean> cir) {
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Slot fakeSlot = new Slot(getInventory(), getInventory().selectedSlot, 0, 0);
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if (IsSlotProtectedEvent.shouldBlockInteraction(fakeSlot, SlotActionType.THROW)) {
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cir.setReturnValue(false);
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}
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}
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}
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