Rename mixins after what they do, rather than where they do it

[no changelog]
Mixins are now named after what they do, and mixins for the same class that do different things should be in two
separate mixins now.
This commit is contained in:
nea
2023-10-28 04:07:47 +02:00
parent 9e7da2829c
commit ad490f2ea7
24 changed files with 33 additions and 33 deletions

View File

@@ -0,0 +1,22 @@
/*
* SPDX-FileCopyrightText: 2023 Linnea Gräf <nea@nea.moe>
*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
package moe.nea.firmament.mixins;
import moe.nea.firmament.features.fixes.Fixes;
import net.minecraft.client.option.KeyBinding;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(KeyBinding.class)
public class ToggleSprintPatch {
@Inject(method = "isPressed", at = @At("HEAD"), cancellable = true)
public void onIsPressed(CallbackInfoReturnable<Boolean> cir) {
Fixes.INSTANCE.handleIsPressed((KeyBinding) (Object) this, cir);
}
}