Rename mixins after what they do, rather than where they do it
[no changelog] Mixins are now named after what they do, and mixins for the same class that do different things should be in two separate mixins now.
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/*
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* SPDX-FileCopyrightText: 2023 Linnea Gräf <nea@nea.moe>
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*
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* SPDX-License-Identifier: GPL-3.0-or-later
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*/
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package moe.nea.firmament.mixins;
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import moe.nea.firmament.features.fixes.Fixes;
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import net.minecraft.client.option.KeyBinding;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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@Mixin(KeyBinding.class)
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public class ToggleSprintPatch {
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@Inject(method = "isPressed", at = @At("HEAD"), cancellable = true)
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public void onIsPressed(CallbackInfoReturnable<Boolean> cir) {
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Fixes.INSTANCE.handleIsPressed((KeyBinding) (Object) this, cir);
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}
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}
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