feat: Add block breaking indicators to jade
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@@ -4,8 +4,11 @@ import snownee.jade.api.BlockAccessor
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import snownee.jade.api.IBlockComponentProvider
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import snownee.jade.api.ITooltip
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import snownee.jade.api.config.IPluginConfig
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import net.minecraft.block.BlockState
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import net.minecraft.util.Identifier
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import net.minecraft.util.math.BlockPos
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import moe.nea.firmament.Firmament
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import moe.nea.firmament.util.MC
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import moe.nea.firmament.util.tr
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object CustomMiningHardnessProvider : IBlockComponentProvider {
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@@ -22,4 +25,30 @@ object CustomMiningHardnessProvider : IBlockComponentProvider {
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override fun getUid(): Identifier =
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Firmament.identifier("custom_mining_hardness")
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data class BreakingInfo(
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val blockPos: BlockPos, val stage: Int,
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val state: BlockState?,
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)
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var currentBreakingInfo: BreakingInfo? = null
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@JvmStatic
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fun setBreakingInfo(blockPos: BlockPos, stage: Int) {
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currentBreakingInfo = BreakingInfo(blockPos.toImmutable(), stage, MC.world?.getBlockState(blockPos))
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}
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@JvmStatic
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fun replaceBreakProgress(original: Float): Float {
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if (!isOnMiningIsland()) return original
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val pos = MC.interactionManager?.currentBreakingPos ?: return original
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val info = currentBreakingInfo
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if (info?.blockPos != pos || info.state != MC.world?.getBlockState(pos)) {
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currentBreakingInfo = null
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return 0F
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}
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// TODO: use linear extrapolation to guess how quickly this progresses between stages.
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// This would only be possible after one stage, but should make the remaining stages a bit smoother
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return info.stage / 10F
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}
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}
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@@ -44,7 +44,7 @@ class DrillToolProvider : IBlockComponentProvider {
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if (it.isEmpty()) Optional.empty() else Optional.of(true)
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}.getOrDefault(false)
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}
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val canHarvest = (SBItemStack(MC.stackInHand).neuItem?.breakingPower ?: 0) >= customBlock.breakingPower
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val canHarvest = SBItemStack(MC.stackInHand).breakingPower >= customBlock.breakingPower
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val lastItem = innerMut[lastItemIndex] as ItemStackElement
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if (harvestIndicator < 0) {
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innerMut.add(lastItemIndex + 1, canHarvestIndicator(canHarvest, lastItem.alignment))
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@@ -18,7 +18,6 @@ class FirmamentJadePlugin : IWailaPlugin {
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override fun registerClient(registration: IWailaClientRegistration) {
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registration.registerBlockComponent(CustomMiningHardnessProvider, Block::class.java)
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registration.registerProgressClient(SkyblockProgressProvider())
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registration.registerBlockComponent(DrillToolProvider(), Block::class.java)
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registration.addRayTraceCallback(CustomFakeBlockProvider(registration))
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}
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@@ -1,34 +0,0 @@
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package moe.nea.firmament.compat.jade
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import java.util.function.BiConsumer
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import snownee.jade.api.Accessor
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import snownee.jade.api.view.ClientViewGroup
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import snownee.jade.api.view.IClientExtensionProvider
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import snownee.jade.api.view.ProgressView
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import snownee.jade.api.view.ViewGroup
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import net.minecraft.text.Text
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import net.minecraft.util.Identifier
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class SkyblockProgressProvider : IClientExtensionProvider<ProgressView.Data, ProgressView> {
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// wtf does this do i think its for the little progress bar which breaks in mining fatigue mining system
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// but like this is just copied from the example plugin soo
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// this is different from the toolhandler/toolprovider, this one adjusts the mining progress bar to
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// adjust with skyblock's nms packet fuckery (see pr for references on how those packets probably work)
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// so yeah we need to fix that.
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// TODO :3 lol
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override fun getClientGroups(accessor: Accessor<*>, groups: List<ViewGroup<ProgressView.Data>>): List<ClientViewGroup<ProgressView>> {
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return ClientViewGroup.map(groups, ProgressView::read,
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BiConsumer { group: ViewGroup<ProgressView.Data>, clientGroup: ClientViewGroup<ProgressView> ->
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var view = clientGroup.views.first()
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view.style.color(-0x340000)
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view.text = Text.literal("e")
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view = clientGroup.views[1]
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view.style.color(-0xff3400)
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view.text = Text.literal("!!")
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})
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}
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override fun getUid(): Identifier {
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return "progress".jadeId()
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}
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}
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@@ -0,0 +1,22 @@
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package moe.nea.firmament.mixins.compat.jade;
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import moe.nea.firmament.compat.jade.CustomMiningHardnessProvider;
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import moe.nea.firmament.util.MC;
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import net.minecraft.client.render.WorldRenderer;
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import net.minecraft.util.math.BlockPos;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import java.util.Objects;
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@Mixin(WorldRenderer.class)
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public class OnUpdateBreakProgress {
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@Inject(method = "setBlockBreakingInfo", at = @At("HEAD"))
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private void replaceBreakProgress(int entityId, BlockPos pos, int stage, CallbackInfo ci) {
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if (entityId == 0 && null != MC.INSTANCE.getInteractionManager() && Objects.equals(MC.INSTANCE.getInteractionManager().currentBreakingPos, pos)) {
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CustomMiningHardnessProvider.setBreakingInfo(pos, stage);
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}
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}
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}
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@@ -0,0 +1,20 @@
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package moe.nea.firmament.mixins.compat.jade;
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import com.llamalad7.mixinextras.injector.ModifyExpressionValue;
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import moe.nea.firmament.compat.jade.CustomMiningHardnessProvider;
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import org.objectweb.asm.Opcodes;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import snownee.jade.JadeClient;
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@Mixin(JadeClient.class)
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public class PatchBreakingBarSpeedJade {
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@ModifyExpressionValue(
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method = "drawBreakingProgress",
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at = @At(value = "FIELD", target = "Lnet/minecraft/client/network/ClientPlayerInteractionManager;currentBreakingProgress:F", opcode = Opcodes.GETFIELD)
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)
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private static float replaceBlockBreakingProgress(float original) {
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return CustomMiningHardnessProvider.replaceBreakProgress(original);
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}
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// TODO: given the inherent roughness of the server provided stages, i don't feel the need to also patch the accesses to the delta provided by the block state. if i ever get around to adding the linear extrapolation, i should also patch that extrapolation to use the better one provided by the server stages.
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}
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