Add texture pack documentation
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docs/Texture Pack Format.md
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docs/Texture Pack Format.md
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SPDX-FileCopyrightText: 2023 Linnea Gräf <nea@nea.moe>
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SPDX-License-Identifier: CC0-1.0
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-->
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# Custom SkyBlock Items Texture Pack Format
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## Items by internal id (ExtraAttributes)
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Find the internal id of the item. This is usually stored in the ExtraAttributes tag (i will soon-ish add a command for
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finding the texture pack id specifically). Once you found it, create an item model in a resource pack like you would for
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a vanilla item model, but at the coordinate `firmskyblock:<internalid>`. So for an aspect of the end, this would be
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`firmskyblock:models/item/aspect_of_the_end.json` (or `assets/firmskyblock/models/item/aspect_of_the_end.json`). Then,
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just use a normal minecraft item model. See https://github.com/romangraef/BadSkyblockTP/blob/master/assets/firmskyblock/models/item/magma_rod.json
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as an example.
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