fix: Dungeon swords not being recognized for reforges

This commit is contained in:
Linnea Gräf
2024-12-31 17:51:29 +01:00
parent a50de16018
commit bb124fe91d
7 changed files with 7 additions and 83 deletions

View File

@@ -30,7 +30,6 @@ import net.minecraft.util.math.BlockPos
import net.minecraft.util.profiler.Profiler
import moe.nea.firmament.Firmament
import moe.nea.firmament.annotations.Subscribe
import moe.nea.firmament.events.BakeExtraModelsEvent
import moe.nea.firmament.events.EarlyResourceReloadEvent
import moe.nea.firmament.events.FinalizeResourceManagerEvent
import moe.nea.firmament.events.SkyblockServerUpdateEvent
@@ -238,15 +237,6 @@ object CustomBlockTextures {
{ prepare(event.resourceManager) }, event.preparationExecutor)
}
@Subscribe
fun bakeExtraModels(event: BakeExtraModelsEvent) {
preparationFuture.join().data.values
.flatMap { it.lookup.values }
.flatten()
.mapTo(mutableSetOf()) { it.replacement.blockModelIdentifier }
.forEach { event.addNonItemModel(it, it.id) }
}
private fun prepare(manager: ResourceManager): BakedReplacements {
val resources = manager.findResources("overrides/blocks") {
it.namespace == "firmskyblock" && it.path.endsWith(".json")

View File

@@ -16,7 +16,6 @@ import net.minecraft.util.Identifier
import net.minecraft.util.profiler.Profiler
import moe.nea.firmament.Firmament
import moe.nea.firmament.annotations.Subscribe
import moe.nea.firmament.events.BakeExtraModelsEvent
import moe.nea.firmament.events.CustomItemModelEvent
import moe.nea.firmament.events.EarlyResourceReloadEvent
import moe.nea.firmament.events.FinalizeResourceManagerEvent
@@ -69,15 +68,6 @@ object CustomGlobalTextures : SinglePreparationResourceReloader<CustomGlobalText
}, event.preparationExecutor)
}
@Subscribe
fun onBakeModels(event: BakeExtraModelsEvent) {
for (guiClassOverride in preparationFuture.join().classes) {
for (override in guiClassOverride.overrides) {
event.addItemModel(ModelIdentifier(override.model, "inventory"))
}
}
}
@Volatile
var preparationFuture: CompletableFuture<CustomGuiTextureOverride> = CompletableFuture.completedFuture(
CustomGuiTextureOverride(listOf()))

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@@ -1,31 +0,0 @@
package moe.nea.firmament.mixins.custommodels;
import com.llamalad7.mixinextras.sugar.Local;
import moe.nea.firmament.events.BakeExtraModelsEvent;
import net.minecraft.client.item.ItemAssetsLoader;
import net.minecraft.client.render.model.BakedModelManager;
import net.minecraft.client.render.model.BlockStatesLoader;
import net.minecraft.client.render.model.ReferencedModelsCollector;
import net.minecraft.client.render.model.UnbakedModel;
import net.minecraft.client.util.ModelIdentifier;
import net.minecraft.util.Identifier;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import java.util.Map;
@Mixin(BakedModelManager.class)
public abstract class ReferenceCustomModelsPatch {
@Inject(method = "collect", at = @At("RETURN"))
private static void addFirmamentReferencedModels(
UnbakedModel missingModel, Map<Identifier, UnbakedModel> models, BlockStatesLoader.BlockStateDefinition blockStates, ItemAssetsLoader.Result itemAssets, CallbackInfoReturnable<ReferencedModelsCollector> cir,
@Local ReferencedModelsCollector collector) {
// TODO: Insert fake models based on firmskyblock models for a smoother transition
}
}