Make REI optional

This commit is contained in:
Linnea Gräf
2024-10-28 12:07:55 +01:00
parent 8ab4408854
commit c38dcee2c5
28 changed files with 451 additions and 374 deletions

View File

@@ -1,35 +0,0 @@
package moe.nea.firmament.gui.entity
import me.shedaniel.math.Dimension
import me.shedaniel.math.Point
import me.shedaniel.math.Rectangle
import me.shedaniel.rei.api.client.gui.widgets.WidgetWithBounds
import net.minecraft.client.gui.DrawContext
import net.minecraft.client.gui.Element
import net.minecraft.entity.LivingEntity
class EntityWidget(val entity: LivingEntity, val point: Point) : WidgetWithBounds() {
override fun children(): List<Element> {
return emptyList()
}
var hasErrored = false
override fun render(context: DrawContext, mouseX: Int, mouseY: Int, delta: Float) {
try {
if (!hasErrored)
EntityRenderer.renderEntity(entity, context, point.x, point.y, mouseX.toFloat(), mouseY.toFloat())
} catch (ex: Exception) {
EntityRenderer.logger.error("Failed to render constructed entity: $entity", ex)
hasErrored = true
}
if (hasErrored) {
context.fill(point.x, point.y, point.x + 50, point.y + 80, 0xFFAA2222.toInt())
}
}
override fun getBounds(): Rectangle {
return Rectangle(point, Dimension(50, 80))
}
}

View File

@@ -1,4 +1,3 @@
package moe.nea.firmament.gui.entity
import com.google.gson.JsonObject
@@ -6,50 +5,49 @@ import net.minecraft.component.DataComponentTypes
import net.minecraft.component.type.DyedColorComponent
import net.minecraft.entity.EquipmentSlot
import net.minecraft.entity.LivingEntity
import net.minecraft.item.ArmorItem
import net.minecraft.item.Item
import net.minecraft.item.ItemStack
import net.minecraft.item.Items
import moe.nea.firmament.rei.SBItemStack
import moe.nea.firmament.repo.SBItemStack
import moe.nea.firmament.util.SkyblockId
import moe.nea.firmament.util.mc.setEncodedSkullOwner
import moe.nea.firmament.util.mc.zeroUUID
object ModifyEquipment : EntityModifier {
val names = mapOf(
"hand" to EquipmentSlot.MAINHAND,
"helmet" to EquipmentSlot.HEAD,
"chestplate" to EquipmentSlot.CHEST,
"leggings" to EquipmentSlot.LEGS,
"feet" to EquipmentSlot.FEET,
)
val names = mapOf(
"hand" to EquipmentSlot.MAINHAND,
"helmet" to EquipmentSlot.HEAD,
"chestplate" to EquipmentSlot.CHEST,
"leggings" to EquipmentSlot.LEGS,
"feet" to EquipmentSlot.FEET,
)
override fun apply(entity: LivingEntity, info: JsonObject): LivingEntity {
names.forEach { (key, slot) ->
info[key]?.let {
entity.equipStack(slot, createItem(it.asString))
}
}
return entity
}
override fun apply(entity: LivingEntity, info: JsonObject): LivingEntity {
names.forEach { (key, slot) ->
info[key]?.let {
entity.equipStack(slot, createItem(it.asString))
}
}
return entity
}
private fun createItem(item: String): ItemStack {
val split = item.split("#")
if (split.size != 2) return SBItemStack(SkyblockId(item)).asImmutableItemStack()
val (type, data) = split
return when (type) {
"SKULL" -> ItemStack(Items.PLAYER_HEAD).also { it.setEncodedSkullOwner(zeroUUID, data) }
"LEATHER_LEGGINGS" -> coloredLeatherArmor(Items.LEATHER_LEGGINGS, data)
"LEATHER_BOOTS" -> coloredLeatherArmor(Items.LEATHER_BOOTS, data)
"LEATHER_HELMET" -> coloredLeatherArmor(Items.LEATHER_HELMET, data)
"LEATHER_CHESTPLATE" -> coloredLeatherArmor(Items.LEATHER_CHESTPLATE, data)
else -> error("Unknown leather piece: $type")
}
}
private fun createItem(item: String): ItemStack {
val split = item.split("#")
if (split.size != 2) return SBItemStack(SkyblockId(item)).asImmutableItemStack()
val (type, data) = split
return when (type) {
"SKULL" -> ItemStack(Items.PLAYER_HEAD).also { it.setEncodedSkullOwner(zeroUUID, data) }
"LEATHER_LEGGINGS" -> coloredLeatherArmor(Items.LEATHER_LEGGINGS, data)
"LEATHER_BOOTS" -> coloredLeatherArmor(Items.LEATHER_BOOTS, data)
"LEATHER_HELMET" -> coloredLeatherArmor(Items.LEATHER_HELMET, data)
"LEATHER_CHESTPLATE" -> coloredLeatherArmor(Items.LEATHER_CHESTPLATE, data)
else -> error("Unknown leather piece: $type")
}
}
private fun coloredLeatherArmor(leatherArmor: Item, data: String): ItemStack {
val stack = ItemStack(leatherArmor)
stack.set(DataComponentTypes.DYED_COLOR, DyedColorComponent(data.toInt(16), false))
return stack
}
private fun coloredLeatherArmor(leatherArmor: Item, data: String): ItemStack {
val stack = ItemStack(leatherArmor)
stack.set(DataComponentTypes.DYED_COLOR, DyedColorComponent(data.toInt(16), false))
return stack
}
}