Fix line flickering in ancestral spade solver
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@@ -172,7 +172,7 @@ class RenderInWorldContext private constructor(
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points.zipWithNext().forEach { (a, b) ->
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val normal = Vector3f(b.x.toFloat(), b.y.toFloat(), b.z.toFloat())
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.sub(a.x.toFloat(), a.y.toFloat(), a.z.toFloat())
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// .normalize()
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.normalize()
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val lastNormal0 = lastNormal ?: normal
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lastNormal = normal
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buffer.vertex(matrix.positionMatrix, a.x.toFloat(), a.y.toFloat(), a.z.toFloat())
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