Fix line flickering in ancestral spade solver
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@@ -37,7 +37,7 @@ void main() {
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gl_Position = vec4(-2.0, -2.0, -2.0, 1.0);
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return; // I don't care for these people
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}
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if (linePosStartBehind || linePosEndBehind) {
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if ((linePosStartBehind || linePosEndBehind) && false) {
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ndc1.z = 0.0;
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ndc2.z = 0.0;
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linePosStart.w = 1.0;
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