Add custom inventory text color texture pack support
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package moe.nea.firmament.mixins;
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import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
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import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
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import moe.nea.firmament.features.texturepack.CustomTextColors;
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import net.minecraft.client.font.TextRenderer;
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import net.minecraft.client.gui.DrawContext;
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import net.minecraft.client.gui.screen.ingame.AnvilScreen;
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import net.minecraft.client.gui.screen.ingame.BeaconScreen;
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import net.minecraft.client.gui.screen.ingame.CreativeInventoryScreen;
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import net.minecraft.client.gui.screen.ingame.HandledScreen;
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import net.minecraft.client.gui.screen.ingame.InventoryScreen;
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import net.minecraft.client.gui.screen.ingame.MerchantScreen;
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import net.minecraft.text.Text;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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@Mixin({HandledScreen.class, InventoryScreen.class, CreativeInventoryScreen.class, MerchantScreen.class,
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AnvilScreen.class, BeaconScreen.class})
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public class ReplaceTextColorInHandledScreen {
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@WrapOperation(
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method = "drawForeground",
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at = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/client/gui/DrawContext;drawText(Lnet/minecraft/client/font/TextRenderer;Lnet/minecraft/text/Text;IIIZ)I"),
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expect = 0)
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private int replaceTextColorWithVariableShadow(DrawContext instance, TextRenderer textRenderer, Text text, int x, int y, int color, boolean shadow, Operation<Integer> original) {
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return original.call(instance, textRenderer, text, x, y, CustomTextColors.INSTANCE.mapTextColor(text, color), shadow);
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}
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@WrapOperation(
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method = "drawForeground",
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at = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/client/gui/DrawContext;drawTextWithShadow(Lnet/minecraft/client/font/TextRenderer;Lnet/minecraft/text/Text;III)I"),
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expect = 0)
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private int replaceTextColorWithShadow(DrawContext instance, TextRenderer textRenderer, Text text, int x, int y, int color, Operation<Integer> original) {
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return original.call(instance, textRenderer, text, x, y, CustomTextColors.INSTANCE.mapTextColor(text, color));
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}
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}
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