|
|
|
|
@@ -8,11 +8,12 @@ SPDX-License-Identifier: CC0-1.0
|
|
|
|
|
|
|
|
|
|
## Items by internal id (ExtraAttributes)
|
|
|
|
|
|
|
|
|
|
Find the internal id of the item. This is usually stored in the ExtraAttributes tag (Check the Power User Config for
|
|
|
|
|
Find the internal id of the item. This is usually stored in the ExtraAttributes tag (Check the Power User Config for
|
|
|
|
|
keybinds). Once you found it, create an item model in a resource pack like you would for
|
|
|
|
|
a vanilla item model, but at the coordinate `firmskyblock:<internalid>`. So for an aspect of the end, this would be
|
|
|
|
|
a vanilla item model, but at the coordinate `firmskyblock:<internalid>`. So for an aspect of the end, this would be
|
|
|
|
|
`firmskyblock:models/item/aspect_of_the_end.json` (or `assets/firmskyblock/models/item/aspect_of_the_end.json`). Then,
|
|
|
|
|
just use a normal minecraft item model. See https://github.com/romangraef/BadSkyblockTP/blob/master/assets/firmskyblock/models/item/magma_rod.json
|
|
|
|
|
just use a normal minecraft item model.
|
|
|
|
|
See https://github.com/romangraef/BadSkyblockTP/blob/master/assets/firmskyblock/models/item/magma_rod.json
|
|
|
|
|
as an example.
|
|
|
|
|
|
|
|
|
|
## (Placed) Skulls by texture id
|
|
|
|
|
@@ -32,18 +33,21 @@ head model.
|
|
|
|
|
|
|
|
|
|
```json5
|
|
|
|
|
{
|
|
|
|
|
"parent": "minecraft:item/generated",
|
|
|
|
|
"textures": {
|
|
|
|
|
"layer0": "firmskyblock:item/regular_texture"
|
|
|
|
|
},
|
|
|
|
|
"firmament:head_model": "minecraft:block/diamond_block" // when wearing on the head render a diamond block instead (can be any item model, including custom ones)
|
|
|
|
|
"parent": "minecraft:item/generated",
|
|
|
|
|
"textures": {
|
|
|
|
|
"layer0": "firmskyblock:item/regular_texture"
|
|
|
|
|
},
|
|
|
|
|
"firmament:head_model": "minecraft:block/diamond_block"
|
|
|
|
|
// when wearing on the head render a diamond block instead (can be any item model, including custom ones)
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
## Predicates
|
|
|
|
|
|
|
|
|
|
Firmament adds the ability for more complex [item model predicates](https://minecraft.wiki/w/Tutorials/Models#Item_predicates).
|
|
|
|
|
Those predicates work on any model, including models for vanilla items, but they don't mix very well with vanilla model overrides.
|
|
|
|
|
Firmament adds the ability for more
|
|
|
|
|
complex [item model predicates](https://minecraft.wiki/w/Tutorials/Models#Item_predicates).
|
|
|
|
|
Those predicates work on any model, including models for vanilla items, but they don't mix very well with vanilla model
|
|
|
|
|
overrides.
|
|
|
|
|
Vanilla predicates only ever get parsed at the top level, so including a vanilla predicate inside of a more complex
|
|
|
|
|
firmament parser will result in an ignored predicate.
|
|
|
|
|
|
|
|
|
|
@@ -51,21 +55,21 @@ firmament parser will result in an ignored predicate.
|
|
|
|
|
|
|
|
|
|
```json
|
|
|
|
|
{
|
|
|
|
|
"parent": "minecraft:item/handheld",
|
|
|
|
|
"textures": {
|
|
|
|
|
"layer0": "firmskyblock:item/bat_wand"
|
|
|
|
|
},
|
|
|
|
|
"overrides": [
|
|
|
|
|
{
|
|
|
|
|
"predicate": {
|
|
|
|
|
"firmament:display_name": {
|
|
|
|
|
"regex": ".*§d.*",
|
|
|
|
|
"color": "preserve"
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
"model": "firmskyblock:item/recombobulated_bat_wand"
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
"parent": "minecraft:item/handheld",
|
|
|
|
|
"textures": {
|
|
|
|
|
"layer0": "firmskyblock:item/bat_wand"
|
|
|
|
|
},
|
|
|
|
|
"overrides": [
|
|
|
|
|
{
|
|
|
|
|
"predicate": {
|
|
|
|
|
"firmament:display_name": {
|
|
|
|
|
"regex": ".*§d.*",
|
|
|
|
|
"color": "preserve"
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
"model": "firmskyblock:item/recombobulated_bat_wand"
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
@@ -89,8 +93,8 @@ Tries to find at least one lore line that matches the given [string matcher](#st
|
|
|
|
|
|
|
|
|
|
```json
|
|
|
|
|
"firmament:lore": {
|
|
|
|
|
"regex": "Mode: Red Mushrooms",
|
|
|
|
|
"color": "strip"
|
|
|
|
|
"regex": "Mode: Red Mushrooms",
|
|
|
|
|
"color": "strip"
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
@@ -114,8 +118,8 @@ Inlined match:
|
|
|
|
|
|
|
|
|
|
```json5
|
|
|
|
|
"firmament:extra_attributes": {
|
|
|
|
|
"path": "gems.JADE_0",
|
|
|
|
|
"string": "PERFECT"
|
|
|
|
|
"path": "gems.JADE_0",
|
|
|
|
|
"string": "PERFECT"
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
@@ -123,10 +127,10 @@ Sub object match:
|
|
|
|
|
|
|
|
|
|
```json5
|
|
|
|
|
"firmament:extra_attributes": {
|
|
|
|
|
"path": "gems.JADE_0",
|
|
|
|
|
"match": {
|
|
|
|
|
"string": "PERFECT"
|
|
|
|
|
}
|
|
|
|
|
"path": "gems.JADE_0",
|
|
|
|
|
"match": {
|
|
|
|
|
"string": "PERFECT"
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
@@ -137,11 +141,11 @@ further filter by level and some other pet info.
|
|
|
|
|
|
|
|
|
|
```json5
|
|
|
|
|
"firmament:pet" {
|
|
|
|
|
"id": "WOLF",
|
|
|
|
|
"exp": ">=25353230",
|
|
|
|
|
"tier": "[RARE,LEGENDARY]",
|
|
|
|
|
"level": "[50,)",
|
|
|
|
|
"candyUsed": 0
|
|
|
|
|
"id": "WOLF",
|
|
|
|
|
"exp": ">=25353230",
|
|
|
|
|
"tier": "[RARE,LEGENDARY]",
|
|
|
|
|
"level": "[50,)",
|
|
|
|
|
"candyUsed": 0
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
@@ -155,24 +159,24 @@ further filter by level and some other pet info.
|
|
|
|
|
|
|
|
|
|
Every part of this matcher is optional.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#### Logic Operators
|
|
|
|
|
|
|
|
|
|
Logic operators allow to combine other firmament predicates into one. This is done by building boolean operators:
|
|
|
|
|
|
|
|
|
|
```json5
|
|
|
|
|
"firmament:any": [
|
|
|
|
|
{
|
|
|
|
|
"firmament:display_name": "SkyBlock Menu (Click)"
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"firmament:display_name": "SkyBlock",
|
|
|
|
|
"firmament:lore": "Some Lore Requirement"
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
"firmament:display_name": "SkyBlock Menu (Click)"
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"firmament:display_name": "SkyBlock",
|
|
|
|
|
"firmament:lore": "Some Lore Requirement"
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
This `firmament:any` test if the display name is either "SkyBlock Menu (Click)" or "SkyBlock" (aka any of the child predicates match).
|
|
|
|
|
This `firmament:any` test if the display name is either "SkyBlock Menu (Click)" or "SkyBlock" (aka any of the child
|
|
|
|
|
predicates match).
|
|
|
|
|
|
|
|
|
|
Similarly, there is `firmament:all`, which requires all of its children to match.
|
|
|
|
|
|
|
|
|
|
@@ -197,27 +201,28 @@ Directly specifying a raw string value expects the string to be *exactly* equal,
|
|
|
|
|
|
|
|
|
|
#### Complex
|
|
|
|
|
|
|
|
|
|
A complex string matcher allows you to specify whether the string will get its color codes removed or not before matching
|
|
|
|
|
|
|
|
|
|
A complex string matcher allows you to specify whether the string will get its color codes removed or not before
|
|
|
|
|
matching
|
|
|
|
|
|
|
|
|
|
```json5
|
|
|
|
|
"firmament:display_name": {
|
|
|
|
|
"color": "strip",
|
|
|
|
|
"color": "preserve",
|
|
|
|
|
// When omitting the color property alltogether, you will fall back to "strip"
|
|
|
|
|
"color": "strip",
|
|
|
|
|
"color": "preserve",
|
|
|
|
|
// When omitting the color property alltogether, you will fall back to "strip"
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
In that same object you can then also specify how the string will be matched using another property. You can only ever
|
|
|
|
|
specify one of these other matchers and one color preserving property.
|
|
|
|
|
|
|
|
|
|
```json5
|
|
|
|
|
"firmament:display_name": {
|
|
|
|
|
"color": "strip",
|
|
|
|
|
// You can use a "regex" property to use a java.util.Pattern regex. It will try to match the entire string.
|
|
|
|
|
"regex": "So[me] Regex",
|
|
|
|
|
// You can use an "equals" property to test if the entire string is equal to some value.
|
|
|
|
|
// Equals is faster than regex, but also more limited.
|
|
|
|
|
"equals": "Some Text"
|
|
|
|
|
"color": "strip",
|
|
|
|
|
// You can use a "regex" property to use a java.util.Pattern regex. It will try to match the entire string.
|
|
|
|
|
"regex": "So[me] Regex",
|
|
|
|
|
// You can use an "equals" property to test if the entire string is equal to some value.
|
|
|
|
|
// Equals is faster than regex, but also more limited.
|
|
|
|
|
"equals": "Some Text"
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
@@ -228,9 +233,10 @@ This matches a number against either a range or a specific number.
|
|
|
|
|
#### Direct number
|
|
|
|
|
|
|
|
|
|
You can directly specify a number using that value directly:
|
|
|
|
|
|
|
|
|
|
```json5
|
|
|
|
|
"firmament:pet": {
|
|
|
|
|
"level": 100
|
|
|
|
|
"level": 100
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
@@ -240,10 +246,9 @@ This is best for whole numbers, since decimal numbers can be really close togeth
|
|
|
|
|
|
|
|
|
|
For ranges you can instead use an interval. This uses the standard mathematical notation for those as a string:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
```json5
|
|
|
|
|
"firmament:pet": {
|
|
|
|
|
"level": "(50,100]"
|
|
|
|
|
"level": "(50,100]"
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
@@ -261,12 +266,12 @@ For more information in intervals check out [Wikipedia](https://en.wikipedia.org
|
|
|
|
|
|
|
|
|
|
#### Operators
|
|
|
|
|
|
|
|
|
|
If instead of specifying a range you just need to specify one boundary you can also use the standard operators to
|
|
|
|
|
If instead of specifying a range you just need to specify one boundary you can also use the standard operators to
|
|
|
|
|
compare your number:
|
|
|
|
|
|
|
|
|
|
```json5
|
|
|
|
|
"firmament:pet": {
|
|
|
|
|
"level": "<50"
|
|
|
|
|
"level": "<50"
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
@@ -283,8 +288,8 @@ The `string` type matches like a regular [string matcher](#string-matcher):
|
|
|
|
|
|
|
|
|
|
```json
|
|
|
|
|
"string": {
|
|
|
|
|
"color": "strip",
|
|
|
|
|
"regex": "^aaa bbb$"
|
|
|
|
|
"color": "strip",
|
|
|
|
|
"regex": "^aaa bbb$"
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
@@ -298,46 +303,46 @@ Or as a range:
|
|
|
|
|
|
|
|
|
|
```json
|
|
|
|
|
"long": {
|
|
|
|
|
"min": 0,
|
|
|
|
|
"max": 1000
|
|
|
|
|
"min": 0,
|
|
|
|
|
"max": 1000
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
Min and max are both optional, but you need to specify at least one. By default `min` is inclusive and `max` is exclusive.
|
|
|
|
|
Min and max are both optional, but you need to specify at least one. By default `min` is inclusive and `max` is
|
|
|
|
|
exclusive.
|
|
|
|
|
You can override that like so:
|
|
|
|
|
|
|
|
|
|
```json
|
|
|
|
|
"short": {
|
|
|
|
|
"min": 0,
|
|
|
|
|
"max": 1000,
|
|
|
|
|
"minExclusive": true,
|
|
|
|
|
"maxExclusive": false
|
|
|
|
|
"min": 0,
|
|
|
|
|
"max": 1000,
|
|
|
|
|
"minExclusive": true,
|
|
|
|
|
"maxExclusive": false
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
> [!WARNING]
|
|
|
|
|
> This syntax for numbers is *just* for **NBT values**. This is also why specifying the type of the number is necessary.
|
|
|
|
|
> For other number matchers, use [the number matchers](#number-matchers)
|
|
|
|
|
|
|
|
|
|
## Armor textures
|
|
|
|
|
|
|
|
|
|
You can re-*texture* armors, but not re-*model* them with firmament.
|
|
|
|
|
You can re-*texture* armors, but not re-*model* them with firmament.
|
|
|
|
|
|
|
|
|
|
To retexture a piece of armor place a json file at `assets/firmskyblock/overrides/armor_models/*.json`.
|
|
|
|
|
|
|
|
|
|
```json
|
|
|
|
|
{
|
|
|
|
|
"item_ids": [
|
|
|
|
|
"TARANTULA_BOOTS",
|
|
|
|
|
"TARANTULA_LEGGINGS",
|
|
|
|
|
// ETC
|
|
|
|
|
],
|
|
|
|
|
"layers": [
|
|
|
|
|
{
|
|
|
|
|
"identifier": "firmskyblock:tarantula"
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
"item_ids": [
|
|
|
|
|
"TARANTULA_BOOTS",
|
|
|
|
|
"TARANTULA_LEGGINGS"
|
|
|
|
|
// ETC
|
|
|
|
|
],
|
|
|
|
|
"layers": [
|
|
|
|
|
{
|
|
|
|
|
"identifier": "firmskyblock:tarantula"
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
@@ -355,8 +360,8 @@ If you want to apply armor tint to the texture you will usually want two layers.
|
|
|
|
|
|
|
|
|
|
```json
|
|
|
|
|
{
|
|
|
|
|
"identifier": "firmskyblock:angler",
|
|
|
|
|
"tint": true
|
|
|
|
|
"identifier": "firmskyblock:angler",
|
|
|
|
|
"tint": true
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
@@ -366,8 +371,8 @@ The second layer will have no tint applied, but will have a suffix:
|
|
|
|
|
|
|
|
|
|
```json
|
|
|
|
|
{
|
|
|
|
|
"identifier": "firmskyblock:angler",
|
|
|
|
|
"suffix": "_overlay"
|
|
|
|
|
"identifier": "firmskyblock:angler",
|
|
|
|
|
"suffix": "_overlay"
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
@@ -388,39 +393,63 @@ Firmament predicates will work. You will also just directly specify new layers i
|
|
|
|
|
|
|
|
|
|
```json
|
|
|
|
|
{
|
|
|
|
|
"item_ids": [
|
|
|
|
|
"TARANTULA_BOOTS",
|
|
|
|
|
"TARANTULA_LEGGINGS",
|
|
|
|
|
// ETC
|
|
|
|
|
],
|
|
|
|
|
"layers": [
|
|
|
|
|
{
|
|
|
|
|
"identifier": "firmskyblock:tarantula"
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"overrides": [
|
|
|
|
|
{
|
|
|
|
|
"layers": [
|
|
|
|
|
{
|
|
|
|
|
"identifier": "firmskyblock:tarantula_maxed"
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"predicate": {
|
|
|
|
|
"firmament:lore": {
|
|
|
|
|
"regex": "Piece Bonus: +285.*"
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
"item_ids": [
|
|
|
|
|
"TARANTULA_BOOTS",
|
|
|
|
|
"TARANTULA_LEGGINGS"
|
|
|
|
|
// ETC
|
|
|
|
|
],
|
|
|
|
|
"layers": [
|
|
|
|
|
{
|
|
|
|
|
"identifier": "firmskyblock:tarantula"
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"overrides": [
|
|
|
|
|
{
|
|
|
|
|
"layers": [
|
|
|
|
|
{
|
|
|
|
|
"identifier": "firmskyblock:tarantula_maxed"
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"predicate": {
|
|
|
|
|
"firmament:lore": {
|
|
|
|
|
"regex": "Piece Bonus: +285.*"
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
## UI Text Color Replacement
|
|
|
|
|
|
|
|
|
|
This allows you to replace the color of text in your inventory. This includes inventory UIs like chests and anvils, but
|
|
|
|
|
not screens from other mods. You can also target specific texts via a [string matcher](#string-matcher).
|
|
|
|
|
|
|
|
|
|
```json
|
|
|
|
|
// This file is at assets/firmskyblock/overrides/text_colors.json
|
|
|
|
|
{
|
|
|
|
|
"defaultColor": -10496,
|
|
|
|
|
"overrides": [
|
|
|
|
|
{
|
|
|
|
|
"predicate": "Crafting",
|
|
|
|
|
"override": -16711936
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
| Field | Required | Description |
|
|
|
|
|
|-----------------------|----------|----------------------------------------------------------------------------------------------------|
|
|
|
|
|
| `defaultColor` | true | The default color to use in case no override matches |
|
|
|
|
|
| `overrides` | false | Allows you to replace colors for specific strings. Is an array. |
|
|
|
|
|
| `overrides.predicate` | true | This is a [string matcher](#string-matcher) that allows you to match on the text you are replacing |
|
|
|
|
|
| `overrides.override` | true | This is the replacement color that will be used if the predicate matches. |
|
|
|
|
|
|
|
|
|
|
## Global Item Texture Replacement
|
|
|
|
|
|
|
|
|
|
Most texture replacement is done based on the SkyBlock id of the item. However, some items you might want to re-texture
|
|
|
|
|
do not have an id. The next best alternative you had before was just to replace the vanilla item and add a bunch of
|
|
|
|
|
predicates. This tries to fix this problem, at the cost of being more performance intensive than the other re-texturing
|
|
|
|
|
predicates. This tries to fix this problem, at the cost of being more performance intensive than the other re-texturing
|
|
|
|
|
methods.
|
|
|
|
|
|
|
|
|
|
The entrypoint to global overrides is `firmskyblock:overrides/item`. Put your overrides into that folder, with one file
|
|
|
|
|
@@ -428,20 +457,20 @@ per override.
|
|
|
|
|
|
|
|
|
|
```json5
|
|
|
|
|
{
|
|
|
|
|
"screen": "testrp:chocolate_factory",
|
|
|
|
|
"model": "testrp:time_tower",
|
|
|
|
|
"predicate": {
|
|
|
|
|
"firmament:display_name": {
|
|
|
|
|
"regex": "Time Tower.*"
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
"screen": "testrp:chocolate_factory",
|
|
|
|
|
"model": "testrp:time_tower",
|
|
|
|
|
"predicate": {
|
|
|
|
|
"firmament:display_name": {
|
|
|
|
|
"regex": "Time Tower.*"
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
There are three parts to the override.
|
|
|
|
|
|
|
|
|
|
The `model` is an *item id* that the item will be replaced with. This means the
|
|
|
|
|
model will be loaded from `assets/<namespace>/models/item/<id>.json`. Make sure to use your own namespace to
|
|
|
|
|
model will be loaded from `assets/<namespace>/models/item/<id>.json`. Make sure to use your own namespace to
|
|
|
|
|
avoid collisions with other texture packs that might use the same id for a gui.
|
|
|
|
|
|
|
|
|
|
The `predicate` is just a normal [predicate](#predicates). This one does not support the vanilla predicates. You can
|
|
|
|
|
@@ -458,7 +487,7 @@ to avoid collisions with other texture packs that might use the same id for a sc
|
|
|
|
|
|
|
|
|
|
```json
|
|
|
|
|
{
|
|
|
|
|
"title": "Chocolate Factory"
|
|
|
|
|
"title": "Chocolate Factory"
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
@@ -467,40 +496,40 @@ Currently, the only supported filter is `title`, which accepts a [string matcher
|
|
|
|
|
|
|
|
|
|
## Block Model Replacements
|
|
|
|
|
|
|
|
|
|
Firmament adds the ability to retexture block models. Supported renderers are vanilla, indigo (fabric), sodium (and
|
|
|
|
|
Firmament adds the ability to retexture block models. Supported renderers are vanilla, indigo (fabric), sodium (and
|
|
|
|
|
anything sodium based). Firmament performs gentle world reloading so that even when the world data gets updated very
|
|
|
|
|
late by the server there should be no flicker.
|
|
|
|
|
|
|
|
|
|
If you want to replace block textures in the world you can do so using block overrides. Those are stored in
|
|
|
|
|
If you want to replace block textures in the world you can do so using block overrides. Those are stored in
|
|
|
|
|
`assets/firmskyblock/overrides/blocks/<id>.json`. The id does not matter, all overrides are loaded. This file specifies
|
|
|
|
|
which block models are replaced under which conditions:
|
|
|
|
|
|
|
|
|
|
```json
|
|
|
|
|
{
|
|
|
|
|
"modes": [
|
|
|
|
|
"mining_3"
|
|
|
|
|
],
|
|
|
|
|
"area": [
|
|
|
|
|
{
|
|
|
|
|
"min": [
|
|
|
|
|
-31,
|
|
|
|
|
200,
|
|
|
|
|
-117
|
|
|
|
|
],
|
|
|
|
|
"max": [
|
|
|
|
|
12,
|
|
|
|
|
223,
|
|
|
|
|
-95
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"replacements": {
|
|
|
|
|
"minecraft:blue_wool": "firmskyblock:mithril_deep",
|
|
|
|
|
"minecraft:light_blue_wool": {
|
|
|
|
|
"block": "firmskyblock:mithril_deep",
|
|
|
|
|
"sound": "minecraft:block.wet_sponge.hit"
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
"modes": [
|
|
|
|
|
"mining_3"
|
|
|
|
|
],
|
|
|
|
|
"area": [
|
|
|
|
|
{
|
|
|
|
|
"min": [
|
|
|
|
|
-31,
|
|
|
|
|
200,
|
|
|
|
|
-117
|
|
|
|
|
],
|
|
|
|
|
"max": [
|
|
|
|
|
12,
|
|
|
|
|
223,
|
|
|
|
|
-95
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"replacements": {
|
|
|
|
|
"minecraft:blue_wool": "firmskyblock:mithril_deep",
|
|
|
|
|
"minecraft:light_blue_wool": {
|
|
|
|
|
"block": "firmskyblock:mithril_deep",
|
|
|
|
|
"sound": "minecraft:block.wet_sponge.hit"
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
@@ -517,6 +546,6 @@ which block models are replaced under which conditions:
|
|
|
|
|
|
|
|
|
|
> A quick note about optimization: Not specifying an area (by just omitting the `area` field) is quicker than having an
|
|
|
|
|
> area encompass the entire map.
|
|
|
|
|
>
|
|
|
|
|
>
|
|
|
|
|
> If you need to use multiple `area`s for unrelated sections of the world it might be a performance improvement to move
|
|
|
|
|
> unrelated models to different files to reduce the amount of area checks being done for each block.
|
|
|
|
|
|