Add custom textures to placed skulls
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/*
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* SPDX-FileCopyrightText: 2023 Linnea Gräf <nea@nea.moe>
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*
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* SPDX-License-Identifier: GPL-3.0-or-later
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*/
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package moe.nea.firmament.mixins;
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import com.mojang.authlib.GameProfile;
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import moe.nea.firmament.features.texturepack.CustomSkyBlockTextures;
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import net.minecraft.block.SkullBlock;
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import net.minecraft.client.render.RenderLayer;
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import net.minecraft.client.render.block.entity.SkullBlockEntityRenderer;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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@Mixin(SkullBlockEntityRenderer.class)
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public class MixinSkullBlockEntityRenderer {
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@Inject(method = "getRenderLayer", at = @At("HEAD"), cancellable = true)
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private static void onGetRenderLayer(SkullBlock.SkullType type, GameProfile profile, CallbackInfoReturnable<RenderLayer> cir) {
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CustomSkyBlockTextures.INSTANCE.modifySkullTexture(type, profile, cir);
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}
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}
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