Add custom textures to placed skulls

This commit is contained in:
nea
2023-09-09 04:50:29 +02:00
parent dd974fcb79
commit c82c051704
9 changed files with 184 additions and 7 deletions

View File

@@ -0,0 +1,25 @@
/*
* SPDX-FileCopyrightText: 2023 Linnea Gräf <nea@nea.moe>
*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
package moe.nea.firmament.mixins;
import com.mojang.authlib.GameProfile;
import moe.nea.firmament.features.texturepack.CustomSkyBlockTextures;
import net.minecraft.block.SkullBlock;
import net.minecraft.client.render.RenderLayer;
import net.minecraft.client.render.block.entity.SkullBlockEntityRenderer;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(SkullBlockEntityRenderer.class)
public class MixinSkullBlockEntityRenderer {
@Inject(method = "getRenderLayer", at = @At("HEAD"), cancellable = true)
private static void onGetRenderLayer(SkullBlock.SkullType type, GameProfile profile, CallbackInfoReturnable<RenderLayer> cir) {
CustomSkyBlockTextures.INSTANCE.modifySkullTexture(type, profile, cir);
}
}