Add slot binding
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@@ -1,8 +1,27 @@
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package moe.nea.firmament.util.render
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import com.mojang.blaze3d.systems.RenderSystem
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import me.shedaniel.math.Color
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import org.joml.Matrix4f
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import net.minecraft.client.gui.DrawContext
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import moe.nea.firmament.util.MC
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fun DrawContext.isUntranslatedGuiDrawContext(): Boolean {
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return (matrices.peek().positionMatrix.properties() and Matrix4f.PROPERTY_IDENTITY.toInt()) != 0
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}
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fun DrawContext.drawLine(fromX: Int, fromY: Int, toX: Int, toY: Int, color: Color) {
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// TODO: push scissors
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if (toY < fromY) {
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drawLine(toX, toY, fromX, fromY, color)
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return
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}
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RenderSystem.lineWidth(MC.window.scaleFactor.toFloat())
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val buf = this.vertexConsumers.getBuffer(RenderInWorldContext.RenderLayers.LINES)
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buf.vertex(fromX.toFloat(), fromY.toFloat(), 0F).color(color.color)
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.normal(toX - fromX.toFloat(), toY - fromY.toFloat(), 0F)
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buf.vertex(toX.toFloat(), toY.toFloat(), 0F).color(color.color)
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.normal(toX - fromX.toFloat(), toY - fromY.toFloat(), 0F)
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this.draw()
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}
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