Add screen rendering events for buttons
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package moe.nea.firmament.events
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import net.minecraft.client.gui.screen.ingame.HandledScreen
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data class HandledScreenForegroundEvent(
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val screen: HandledScreen<*>,
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val mouseX: Int, val mouseY: Int, val delta: Float
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) : FirmamentEvent() {
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companion object : FirmamentEventBus<HandledScreenForegroundEvent>()
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}
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package moe.nea.firmament.events
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import me.shedaniel.math.Rectangle
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import net.minecraft.client.gui.screen.ingame.HandledScreen
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data class HandledScreenPushREIEvent(
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val screen: HandledScreen<*>,
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val rectangles: MutableList<Rectangle> = mutableListOf()
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) : FirmamentEvent() {
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fun block(rectangle: Rectangle) {
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rectangles.add(rectangle)
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}
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companion object : FirmamentEventBus<HandledScreenPushREIEvent>()
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}
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package moe.nea.firmament.events
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import net.minecraft.client.gui.screen.ingame.HandledScreen
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data class ScreenClickEvent(val screen: HandledScreen<*>, val mouseX: Double, val mouseY: Double, val button: Int) :
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FirmamentEvent.Cancellable() {
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companion object : FirmamentEventBus<ScreenClickEvent>()
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}
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