Refactor source layout

Introduce compat source sets and move all kotlin sources to the main directory

[no changelog]
This commit is contained in:
Linnea Gräf
2024-08-28 19:04:24 +02:00
parent a690630816
commit d2f240ff0c
251 changed files with 295 additions and 38 deletions

View File

@@ -0,0 +1,46 @@
package moe.nea.firmament.events
import net.minecraft.item.ItemStack
import net.minecraft.screen.slot.Slot
import net.minecraft.screen.slot.SlotActionType
import net.minecraft.text.Text
import moe.nea.firmament.util.CommonSoundEffects
import moe.nea.firmament.util.MC
data class IsSlotProtectedEvent(
val slot: Slot?,
val actionType: SlotActionType,
var isProtected: Boolean,
val itemStackOverride: ItemStack?,
var silent: Boolean = false,
) : FirmamentEvent() {
val itemStack get() = itemStackOverride ?: slot!!.stack
fun protect() {
isProtected = true
}
fun protectSilent() {
if (!isProtected) {
silent = true
}
isProtected = true
}
companion object : FirmamentEventBus<IsSlotProtectedEvent>() {
@JvmStatic
@JvmOverloads
fun shouldBlockInteraction(slot: Slot?, action: SlotActionType, itemStackOverride: ItemStack? = null): Boolean {
if (slot == null && itemStackOverride == null) return false
val event = IsSlotProtectedEvent(slot, action, false, itemStackOverride)
publish(event)
if (event.isProtected && !event.silent) {
MC.player?.sendMessage(Text.translatable("firmament.protectitem").append(event.itemStack.name))
CommonSoundEffects.playFailure()
}
return event.isProtected
}
}
}