Refactor source layout
Introduce compat source sets and move all kotlin sources to the main directory [no changelog]
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85
src/main/kotlin/features/inventory/ItemRarityCosmetics.kt
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85
src/main/kotlin/features/inventory/ItemRarityCosmetics.kt
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package moe.nea.firmament.features.inventory
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import java.awt.Color
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import net.minecraft.client.gui.DrawContext
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import net.minecraft.item.ItemStack
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import net.minecraft.util.Formatting
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import net.minecraft.util.Identifier
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import moe.nea.firmament.annotations.Subscribe
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import moe.nea.firmament.events.HotbarItemRenderEvent
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import moe.nea.firmament.events.SlotRenderEvents
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import moe.nea.firmament.features.FirmamentFeature
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import moe.nea.firmament.gui.config.ManagedConfig
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import moe.nea.firmament.util.MC
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import moe.nea.firmament.util.item.loreAccordingToNbt
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import moe.nea.firmament.util.lastNotNullOfOrNull
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import moe.nea.firmament.util.memoize
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import moe.nea.firmament.util.memoizeIdentity
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import moe.nea.firmament.util.unformattedString
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object ItemRarityCosmetics : FirmamentFeature {
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override val identifier: String
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get() = "item-rarity-cosmetics"
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object TConfig : ManagedConfig(identifier) {
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val showItemRarityBackground by toggle("background") { false }
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val showItemRarityInHotbar by toggle("background-hotbar") { false }
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}
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override val config: ManagedConfig
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get() = TConfig
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private val rarityToColor = mapOf(
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"UNCOMMON" to Formatting.GREEN,
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"COMMON" to Formatting.WHITE,
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"RARE" to Formatting.DARK_BLUE,
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"EPIC" to Formatting.DARK_PURPLE,
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"LEGENDARY" to Formatting.GOLD,
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"LEGENJERRY" to Formatting.GOLD,
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"MYTHIC" to Formatting.LIGHT_PURPLE,
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"DIVINE" to Formatting.BLUE,
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"SPECIAL" to Formatting.DARK_RED,
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"SUPREME" to Formatting.DARK_RED,
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).mapValues {
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val c = Color(it.value.colorValue!!)
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Triple(c.red / 255F, c.green / 255F, c.blue / 255F)
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}
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private fun getSkyblockRarity0(itemStack: ItemStack): Triple<Float, Float, Float>? {
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return itemStack.loreAccordingToNbt.lastNotNullOfOrNull {
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val entry = it.unformattedString
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rarityToColor.entries.find { (k, v) -> k in entry }?.value
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}
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}
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val getSkyblockRarity = ::getSkyblockRarity0.memoizeIdentity(100)
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fun drawItemStackRarity(drawContext: DrawContext, x: Int, y: Int, item: ItemStack) {
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val (r, g, b) = getSkyblockRarity(item) ?: return
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drawContext.drawSprite(
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x, y,
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0,
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16, 16,
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MC.guiAtlasManager.getSprite(Identifier.of("firmament:item_rarity_background")),
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r, g, b, 1F
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)
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}
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@Subscribe
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fun onRenderSlot(it: SlotRenderEvents.Before) {
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if (!TConfig.showItemRarityBackground) return
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val stack = it.slot.stack ?: return
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drawItemStackRarity(it.context, it.slot.x, it.slot.y, stack)
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}
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@Subscribe
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fun onRenderHotbarItem(it: HotbarItemRenderEvent) {
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if (!TConfig.showItemRarityInHotbar) return
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val stack = it.item
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drawItemStackRarity(it.context, it.x, it.y, stack)
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}
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}
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