Refactor source layout
Introduce compat source sets and move all kotlin sources to the main directory [no changelog]
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@@ -0,0 +1,85 @@
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package moe.nea.firmament.features.inventory.buttons
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import com.mojang.brigadier.StringReader
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import me.shedaniel.math.Dimension
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import me.shedaniel.math.Point
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import me.shedaniel.math.Rectangle
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import kotlinx.serialization.Serializable
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import net.minecraft.client.gui.DrawContext
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import net.minecraft.command.CommandRegistryAccess
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import net.minecraft.command.argument.ItemStackArgumentType
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import net.minecraft.item.ItemStack
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import net.minecraft.resource.featuretoggle.FeatureFlags
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import net.minecraft.util.Identifier
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import moe.nea.firmament.repo.ItemCache.asItemStack
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import moe.nea.firmament.repo.RepoManager
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import moe.nea.firmament.util.MC
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import moe.nea.firmament.util.SkyblockId
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import moe.nea.firmament.util.memoize
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@Serializable
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data class InventoryButton(
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var x: Int,
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var y: Int,
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var anchorRight: Boolean,
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var anchorBottom: Boolean,
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var icon: String? = "",
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var command: String? = "",
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) {
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companion object {
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val itemStackParser by lazy {
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ItemStackArgumentType.itemStack(CommandRegistryAccess.of(MC.defaultRegistries,
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FeatureFlags.VANILLA_FEATURES))
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}
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val dimensions = Dimension(18, 18)
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val getItemForName = ::getItemForName0.memoize(1024)
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fun getItemForName0(icon: String): ItemStack {
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val repoItem = RepoManager.getNEUItem(SkyblockId(icon))
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var itemStack = repoItem.asItemStack(idHint = SkyblockId(icon))
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if (repoItem == null) {
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val giveSyntaxItem = if (icon.startsWith("/give") || icon.startsWith("give"))
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icon.split(" ", limit = 3).getOrNull(2) ?: icon
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else icon
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val componentItem =
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runCatching {
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itemStackParser.parse(StringReader(giveSyntaxItem)).createStack(1, false)
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}.getOrNull()
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if (componentItem != null)
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itemStack = componentItem
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}
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return itemStack
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}
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}
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fun render(context: DrawContext) {
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context.drawSprite(
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0,
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0,
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0,
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dimensions.width,
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dimensions.height,
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MC.guiAtlasManager.getSprite(Identifier.of("firmament:inventory_button_background"))
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)
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context.drawItem(getItem(), 1, 1)
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}
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fun isValid() = !icon.isNullOrBlank() && !command.isNullOrBlank()
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fun getPosition(guiRect: Rectangle): Point {
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return Point(
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(if (anchorRight) guiRect.maxX else guiRect.minX) + x,
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(if (anchorBottom) guiRect.maxY else guiRect.minY) + y,
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)
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}
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fun getBounds(guiRect: Rectangle): Rectangle {
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return Rectangle(getPosition(guiRect), dimensions)
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}
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fun getItem(): ItemStack {
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return getItemForName(icon ?: "")
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}
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}
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