Refactor source layout

Introduce compat source sets and move all kotlin sources to the main directory

[no changelog]
This commit is contained in:
Linnea Gräf
2024-08-28 19:04:24 +02:00
parent a690630816
commit d2f240ff0c
251 changed files with 295 additions and 38 deletions

View File

@@ -0,0 +1,61 @@
package moe.nea.firmament.gui.entity
import com.google.gson.JsonNull
import com.google.gson.JsonObject
import kotlin.experimental.and
import kotlin.experimental.inv
import kotlin.experimental.or
import net.minecraft.entity.EntityType
import net.minecraft.entity.LivingEntity
import net.minecraft.entity.passive.AbstractHorseEntity
import net.minecraft.item.ItemStack
import net.minecraft.item.Items
import moe.nea.firmament.gui.entity.EntityRenderer.fakeWorld
object ModifyHorse : EntityModifier {
override fun apply(entity: LivingEntity, info: JsonObject): LivingEntity {
require(entity is AbstractHorseEntity)
var entity: AbstractHorseEntity = entity
info["kind"]?.let {
entity = when (it.asString) {
"skeleton" -> EntityType.SKELETON_HORSE.create(fakeWorld)!!
"zombie" -> EntityType.ZOMBIE_HORSE.create(fakeWorld)!!
"mule" -> EntityType.MULE.create(fakeWorld)!!
"donkey" -> EntityType.DONKEY.create(fakeWorld)!!
"horse" -> EntityType.HORSE.create(fakeWorld)!!
else -> error("Unknown horse kind $it")
}
}
info["armor"]?.let {
if (it is JsonNull) {
entity.setHorseArmor(ItemStack.EMPTY)
} else {
when (it.asString) {
"iron" -> entity.setHorseArmor(ItemStack(Items.IRON_HORSE_ARMOR))
"golden" -> entity.setHorseArmor(ItemStack(Items.GOLDEN_HORSE_ARMOR))
"diamond" -> entity.setHorseArmor(ItemStack(Items.DIAMOND_HORSE_ARMOR))
else -> error("Unknown horse armor $it")
}
}
}
info["saddled"]?.let {
entity.setIsSaddled(it.asBoolean)
}
return entity
}
}
fun AbstractHorseEntity.setIsSaddled(shouldBeSaddled: Boolean) {
val oldFlag = dataTracker.get(AbstractHorseEntity.HORSE_FLAGS)
dataTracker.set(
AbstractHorseEntity.HORSE_FLAGS,
if (shouldBeSaddled) oldFlag or AbstractHorseEntity.SADDLED_FLAG.toByte()
else oldFlag and AbstractHorseEntity.SADDLED_FLAG.toByte().inv()
)
}
fun AbstractHorseEntity.setHorseArmor(itemStack: ItemStack) {
items.setStack(1, itemStack)
}