Refactor source layout
Introduce compat source sets and move all kotlin sources to the main directory [no changelog]
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31
src/main/kotlin/util/HoveredItemStack.kt
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31
src/main/kotlin/util/HoveredItemStack.kt
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package moe.nea.firmament.util
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import me.shedaniel.math.impl.PointHelper
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import me.shedaniel.rei.api.client.REIRuntime
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import me.shedaniel.rei.api.client.gui.widgets.Slot
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import me.shedaniel.rei.api.client.registry.screen.ScreenRegistry
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import net.minecraft.client.gui.Element
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import net.minecraft.client.gui.ParentElement
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import net.minecraft.client.gui.screen.ingame.HandledScreen
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import net.minecraft.item.ItemStack
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import moe.nea.firmament.mixins.accessor.AccessorHandledScreen
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val HandledScreen<*>.focusedItemStack: ItemStack?
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get() {
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this as AccessorHandledScreen
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val vanillaSlot = this.focusedSlot_Firmament?.stack
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if (vanillaSlot != null) return vanillaSlot
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val focusedSlot = ScreenRegistry.getInstance().getFocusedStack(this, PointHelper.ofMouse())
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if (focusedSlot != null) return focusedSlot.cheatsAs().value
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var baseElement: Element? = REIRuntime.getInstance().overlay.orElse(null)
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val mx = PointHelper.getMouseFloatingX()
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val my = PointHelper.getMouseFloatingY()
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while (true) {
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if (baseElement is Slot) return baseElement.currentEntry.cheatsAs().value
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if (baseElement !is ParentElement) return null
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baseElement = baseElement.hoveredElement(mx, my).orElse(null)
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}
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}
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