Refactor source layout
Introduce compat source sets and move all kotlin sources to the main directory [no changelog]
This commit is contained in:
101
src/main/kotlin/util/render/FacingThePlayerContext.kt
Normal file
101
src/main/kotlin/util/render/FacingThePlayerContext.kt
Normal file
@@ -0,0 +1,101 @@
|
||||
|
||||
package moe.nea.firmament.util.render
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem
|
||||
import io.github.notenoughupdates.moulconfig.platform.next
|
||||
import org.joml.Matrix4f
|
||||
import net.minecraft.client.font.TextRenderer
|
||||
import net.minecraft.client.render.BufferRenderer
|
||||
import net.minecraft.client.render.GameRenderer
|
||||
import net.minecraft.client.render.LightmapTextureManager
|
||||
import net.minecraft.client.render.RenderLayer
|
||||
import net.minecraft.client.render.Tessellator
|
||||
import net.minecraft.client.render.VertexConsumer
|
||||
import net.minecraft.client.render.VertexFormat
|
||||
import net.minecraft.client.render.VertexFormats
|
||||
import net.minecraft.text.Text
|
||||
import net.minecraft.util.Identifier
|
||||
import net.minecraft.util.math.BlockPos
|
||||
import moe.nea.firmament.util.FirmFormatters
|
||||
import moe.nea.firmament.util.MC
|
||||
import moe.nea.firmament.util.assertTrueOr
|
||||
|
||||
@RenderContextDSL
|
||||
class FacingThePlayerContext(val worldContext: RenderInWorldContext) {
|
||||
val matrixStack by worldContext::matrixStack
|
||||
fun waypoint(position: BlockPos, label: Text) {
|
||||
text(
|
||||
label,
|
||||
Text.literal("§e${FirmFormatters.formatDistance(MC.player?.pos?.distanceTo(position.toCenterPos()) ?: 42069.0)}")
|
||||
)
|
||||
}
|
||||
|
||||
fun text(
|
||||
vararg texts: Text,
|
||||
verticalAlign: RenderInWorldContext.VerticalAlign = RenderInWorldContext.VerticalAlign.CENTER,
|
||||
background: Int = 0x70808080,
|
||||
) {
|
||||
assertTrueOr(texts.isNotEmpty()) { return@text }
|
||||
for ((index, text) in texts.withIndex()) {
|
||||
worldContext.matrixStack.push()
|
||||
val width = MC.font.getWidth(text)
|
||||
worldContext.matrixStack.translate(-width / 2F, verticalAlign.align(index, texts.size), 0F)
|
||||
val vertexConsumer: VertexConsumer =
|
||||
worldContext.vertexConsumers.getBuffer(RenderLayer.getTextBackgroundSeeThrough())
|
||||
val matrix4f = worldContext.matrixStack.peek().positionMatrix
|
||||
vertexConsumer.vertex(matrix4f, -1.0f, -1.0f, 0.0f).color(background)
|
||||
.light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next()
|
||||
vertexConsumer.vertex(matrix4f, -1.0f, MC.font.fontHeight.toFloat(), 0.0f).color(background)
|
||||
.light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next()
|
||||
vertexConsumer.vertex(matrix4f, width.toFloat(), MC.font.fontHeight.toFloat(), 0.0f)
|
||||
.color(background)
|
||||
.light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next()
|
||||
vertexConsumer.vertex(matrix4f, width.toFloat(), -1.0f, 0.0f).color(background)
|
||||
.light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next()
|
||||
worldContext.matrixStack.translate(0F, 0F, 0.01F)
|
||||
|
||||
MC.font.draw(
|
||||
text,
|
||||
0F,
|
||||
0F,
|
||||
-1,
|
||||
false,
|
||||
worldContext.matrixStack.peek().positionMatrix,
|
||||
worldContext.vertexConsumers,
|
||||
TextRenderer.TextLayerType.SEE_THROUGH,
|
||||
0,
|
||||
LightmapTextureManager.MAX_LIGHT_COORDINATE
|
||||
)
|
||||
worldContext.matrixStack.pop()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
fun texture(
|
||||
texture: Identifier, width: Int, height: Int,
|
||||
u1: Float, v1: Float,
|
||||
u2: Float, v2: Float,
|
||||
) {
|
||||
RenderSystem.setShaderTexture(0, texture)
|
||||
RenderSystem.setShader(GameRenderer::getPositionTexColorProgram)
|
||||
val hw = width / 2F
|
||||
val hh = height / 2F
|
||||
val matrix4f: Matrix4f = worldContext.matrixStack.peek().positionMatrix
|
||||
val buf = Tessellator.getInstance()
|
||||
.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_TEXTURE_COLOR)
|
||||
buf.vertex(matrix4f, -hw, -hh, 0F)
|
||||
.color(-1)
|
||||
.texture(u1, v1).next()
|
||||
buf.vertex(matrix4f, -hw, +hh, 0F)
|
||||
.color(-1)
|
||||
.texture(u1, v2).next()
|
||||
buf.vertex(matrix4f, +hw, +hh, 0F)
|
||||
.color(-1)
|
||||
.texture(u2, v2).next()
|
||||
buf.vertex(matrix4f, +hw, -hh, 0F)
|
||||
.color(-1)
|
||||
.texture(u2, v1).next()
|
||||
BufferRenderer.drawWithGlobalProgram(buf.end())
|
||||
}
|
||||
|
||||
}
|
||||
33
src/main/kotlin/util/render/LerpUtils.kt
Normal file
33
src/main/kotlin/util/render/LerpUtils.kt
Normal file
@@ -0,0 +1,33 @@
|
||||
|
||||
package moe.nea.firmament.util.render
|
||||
|
||||
import me.shedaniel.math.Color
|
||||
|
||||
val pi = Math.PI
|
||||
val tau = Math.PI * 2
|
||||
fun lerpAngle(a: Float, b: Float, progress: Float): Float {
|
||||
// TODO: there is at least 10 mods to many in here lol
|
||||
val shortestAngle = ((((b.mod(tau) - a.mod(tau)).mod(tau)) + tau + pi).mod(tau)) - pi
|
||||
return ((a + (shortestAngle) * progress).mod(tau)).toFloat()
|
||||
}
|
||||
|
||||
fun lerp(a: Float, b: Float, progress: Float): Float {
|
||||
return a + (b - a) * progress
|
||||
}
|
||||
fun lerp(a: Int, b: Int, progress: Float): Int {
|
||||
return (a + (b - a) * progress).toInt()
|
||||
}
|
||||
|
||||
fun ilerp(a: Float, b: Float, value: Float): Float {
|
||||
return (value - a) / (b - a)
|
||||
}
|
||||
|
||||
fun lerp(a: Color, b: Color, progress: Float): Color {
|
||||
return Color.ofRGBA(
|
||||
lerp(a.red, b.red, progress),
|
||||
lerp(a.green, b.green, progress),
|
||||
lerp(a.blue, b.blue, progress),
|
||||
lerp(a.alpha, b.alpha, progress),
|
||||
)
|
||||
}
|
||||
|
||||
95
src/main/kotlin/util/render/RenderCircleProgress.kt
Normal file
95
src/main/kotlin/util/render/RenderCircleProgress.kt
Normal file
@@ -0,0 +1,95 @@
|
||||
|
||||
package moe.nea.firmament.util.render
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem
|
||||
import io.github.notenoughupdates.moulconfig.platform.next
|
||||
import org.joml.Matrix4f
|
||||
import org.joml.Vector2f
|
||||
import kotlin.math.atan2
|
||||
import kotlin.math.tan
|
||||
import net.minecraft.client.gui.DrawContext
|
||||
import net.minecraft.client.render.BufferRenderer
|
||||
import net.minecraft.client.render.GameRenderer
|
||||
import net.minecraft.client.render.Tessellator
|
||||
import net.minecraft.client.render.VertexFormat.DrawMode
|
||||
import net.minecraft.client.render.VertexFormats
|
||||
import net.minecraft.util.Identifier
|
||||
|
||||
object RenderCircleProgress {
|
||||
|
||||
fun renderCircle(
|
||||
drawContext: DrawContext,
|
||||
texture: Identifier,
|
||||
progress: Float,
|
||||
u1: Float,
|
||||
u2: Float,
|
||||
v1: Float,
|
||||
v2: Float,
|
||||
) {
|
||||
RenderSystem.setShaderTexture(0, texture)
|
||||
RenderSystem.setShader(GameRenderer::getPositionTexColorProgram)
|
||||
RenderSystem.enableBlend()
|
||||
val matrix: Matrix4f = drawContext.matrices.peek().positionMatrix
|
||||
val bufferBuilder = Tessellator.getInstance().begin(DrawMode.TRIANGLES, VertexFormats.POSITION_TEXTURE_COLOR)
|
||||
|
||||
val corners = listOf(
|
||||
Vector2f(0F, -1F),
|
||||
Vector2f(1F, -1F),
|
||||
Vector2f(1F, 0F),
|
||||
Vector2f(1F, 1F),
|
||||
Vector2f(0F, 1F),
|
||||
Vector2f(-1F, 1F),
|
||||
Vector2f(-1F, 0F),
|
||||
Vector2f(-1F, -1F),
|
||||
)
|
||||
|
||||
for (i in (0 until 8)) {
|
||||
if (progress < i / 8F) {
|
||||
break
|
||||
}
|
||||
val second = corners[(i + 1) % 8]
|
||||
val first = corners[i]
|
||||
if (progress <= (i + 1) / 8F) {
|
||||
val internalProgress = 1 - (progress - i / 8F) * 8F
|
||||
val angle = lerpAngle(
|
||||
atan2(second.y, second.x),
|
||||
atan2(first.y, first.x),
|
||||
internalProgress
|
||||
)
|
||||
if (angle < tau / 8 || angle >= tau * 7 / 8) {
|
||||
second.set(1F, tan(angle))
|
||||
} else if (angle < tau * 3 / 8) {
|
||||
second.set(1 / tan(angle), 1F)
|
||||
} else if (angle < tau * 5 / 8) {
|
||||
second.set(-1F, -tan(angle))
|
||||
} else {
|
||||
second.set(-1 / tan(angle), -1F)
|
||||
}
|
||||
}
|
||||
|
||||
fun ilerp(f: Float): Float =
|
||||
ilerp(-1f, 1f, f)
|
||||
|
||||
bufferBuilder
|
||||
.vertex(matrix, second.x, second.y, 0F)
|
||||
.texture(lerp(u1, u2, ilerp(second.x)), lerp(v1, v2, ilerp(second.y)))
|
||||
.color(-1)
|
||||
.next()
|
||||
bufferBuilder
|
||||
.vertex(matrix, first.x, first.y, 0F)
|
||||
.texture(lerp(u1, u2, ilerp(first.x)), lerp(v1, v2, ilerp(first.y)))
|
||||
.color(-1)
|
||||
.next()
|
||||
bufferBuilder
|
||||
.vertex(matrix, 0F, 0F, 0F)
|
||||
.texture(lerp(u1, u2, ilerp(0F)), lerp(v1, v2, ilerp(0F)))
|
||||
.color(-1)
|
||||
.next()
|
||||
}
|
||||
BufferRenderer.drawWithGlobalProgram(bufferBuilder.end())
|
||||
RenderSystem.disableBlend()
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
6
src/main/kotlin/util/render/RenderContextDSL.kt
Normal file
6
src/main/kotlin/util/render/RenderContextDSL.kt
Normal file
@@ -0,0 +1,6 @@
|
||||
|
||||
package moe.nea.firmament.util.render
|
||||
|
||||
@DslMarker
|
||||
annotation class RenderContextDSL {
|
||||
}
|
||||
294
src/main/kotlin/util/render/RenderInWorldContext.kt
Normal file
294
src/main/kotlin/util/render/RenderInWorldContext.kt
Normal file
@@ -0,0 +1,294 @@
|
||||
|
||||
|
||||
package moe.nea.firmament.util.render
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem
|
||||
import io.github.notenoughupdates.moulconfig.platform.next
|
||||
import java.lang.Math.pow
|
||||
import org.joml.Matrix4f
|
||||
import org.joml.Vector3f
|
||||
import net.minecraft.client.gl.VertexBuffer
|
||||
import net.minecraft.client.render.BufferBuilder
|
||||
import net.minecraft.client.render.BufferRenderer
|
||||
import net.minecraft.client.render.Camera
|
||||
import net.minecraft.client.render.GameRenderer
|
||||
import net.minecraft.client.render.RenderLayer
|
||||
import net.minecraft.client.render.RenderPhase
|
||||
import net.minecraft.client.render.RenderTickCounter
|
||||
import net.minecraft.client.render.Tessellator
|
||||
import net.minecraft.client.render.VertexConsumerProvider
|
||||
import net.minecraft.client.render.VertexFormat
|
||||
import net.minecraft.client.render.VertexFormats
|
||||
import net.minecraft.client.texture.Sprite
|
||||
import net.minecraft.client.util.math.MatrixStack
|
||||
import net.minecraft.text.Text
|
||||
import net.minecraft.util.Identifier
|
||||
import net.minecraft.util.math.BlockPos
|
||||
import net.minecraft.util.math.Vec3d
|
||||
import moe.nea.firmament.events.WorldRenderLastEvent
|
||||
import moe.nea.firmament.util.FirmFormatters
|
||||
import moe.nea.firmament.util.MC
|
||||
|
||||
@RenderContextDSL
|
||||
class RenderInWorldContext private constructor(
|
||||
private val tesselator: Tessellator,
|
||||
val matrixStack: MatrixStack,
|
||||
private val camera: Camera,
|
||||
private val tickCounter: RenderTickCounter,
|
||||
val vertexConsumers: VertexConsumerProvider.Immediate,
|
||||
) {
|
||||
|
||||
object RenderLayers {
|
||||
val TRANSLUCENT_TRIS = RenderLayer.of("firmament_translucent_tris",
|
||||
VertexFormats.POSITION_COLOR,
|
||||
VertexFormat.DrawMode.TRIANGLES,
|
||||
RenderLayer.DEFAULT_BUFFER_SIZE,
|
||||
false, true,
|
||||
RenderLayer.MultiPhaseParameters.builder()
|
||||
.depthTest(RenderPhase.ALWAYS_DEPTH_TEST)
|
||||
.transparency(RenderPhase.TRANSLUCENT_TRANSPARENCY)
|
||||
.program(RenderPhase.COLOR_PROGRAM)
|
||||
.build(false))
|
||||
}
|
||||
|
||||
fun color(color: me.shedaniel.math.Color) {
|
||||
color(color.red / 255F, color.green / 255f, color.blue / 255f, color.alpha / 255f)
|
||||
}
|
||||
|
||||
fun color(red: Float, green: Float, blue: Float, alpha: Float) {
|
||||
RenderSystem.setShaderColor(red, green, blue, alpha)
|
||||
}
|
||||
|
||||
fun block(blockPos: BlockPos) {
|
||||
matrixStack.push()
|
||||
matrixStack.translate(blockPos.x.toFloat(), blockPos.y.toFloat(), blockPos.z.toFloat())
|
||||
buildCube(matrixStack.peek().positionMatrix, tesselator)
|
||||
matrixStack.pop()
|
||||
}
|
||||
|
||||
enum class VerticalAlign {
|
||||
TOP, BOTTOM, CENTER;
|
||||
|
||||
fun align(index: Int, count: Int): Float {
|
||||
return when (this) {
|
||||
CENTER -> (index - count / 2F) * (1 + MC.font.fontHeight.toFloat())
|
||||
BOTTOM -> (index - count) * (1 + MC.font.fontHeight.toFloat())
|
||||
TOP -> (index) * (1 + MC.font.fontHeight.toFloat())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fun waypoint(position: BlockPos, vararg label: Text) {
|
||||
text(
|
||||
position.toCenterPos(),
|
||||
*label,
|
||||
Text.literal("§e${FirmFormatters.formatDistance(MC.player?.pos?.distanceTo(position.toCenterPos()) ?: 42069.0)}"),
|
||||
background = 0xAA202020.toInt()
|
||||
)
|
||||
}
|
||||
|
||||
fun withFacingThePlayer(position: Vec3d, block: FacingThePlayerContext.() -> Unit) {
|
||||
matrixStack.push()
|
||||
matrixStack.translate(position.x, position.y, position.z)
|
||||
val actualCameraDistance = position.distanceTo(camera.pos)
|
||||
val distanceToMoveTowardsCamera = if (actualCameraDistance < 10) 0.0 else -(actualCameraDistance - 10.0)
|
||||
val vec = position.subtract(camera.pos).multiply(distanceToMoveTowardsCamera / actualCameraDistance)
|
||||
matrixStack.translate(vec.x, vec.y, vec.z)
|
||||
matrixStack.multiply(camera.rotation)
|
||||
matrixStack.scale(0.025F, -0.025F, 1F)
|
||||
|
||||
FacingThePlayerContext(this).run(block)
|
||||
|
||||
matrixStack.pop()
|
||||
vertexConsumers.drawCurrentLayer()
|
||||
}
|
||||
|
||||
fun sprite(position: Vec3d, sprite: Sprite, width: Int, height: Int) {
|
||||
texture(
|
||||
position, sprite.atlasId, width, height, sprite.minU, sprite.minV, sprite.maxU, sprite.maxV
|
||||
)
|
||||
}
|
||||
|
||||
fun texture(
|
||||
position: Vec3d, texture: Identifier, width: Int, height: Int,
|
||||
u1: Float, v1: Float,
|
||||
u2: Float, v2: Float,
|
||||
) {
|
||||
withFacingThePlayer(position) {
|
||||
texture(texture, width, height, u1, v1, u2, v2)
|
||||
}
|
||||
}
|
||||
|
||||
fun text(position: Vec3d, vararg texts: Text, verticalAlign: VerticalAlign = VerticalAlign.CENTER, background: Int = 0x70808080) {
|
||||
withFacingThePlayer(position) {
|
||||
text(*texts, verticalAlign = verticalAlign, background = background)
|
||||
}
|
||||
}
|
||||
|
||||
fun tinyBlock(vec3d: Vec3d, size: Float) {
|
||||
RenderSystem.setShader(GameRenderer::getPositionColorProgram)
|
||||
matrixStack.push()
|
||||
matrixStack.translate(vec3d.x, vec3d.y, vec3d.z)
|
||||
matrixStack.scale(size, size, size)
|
||||
matrixStack.translate(-.5, -.5, -.5)
|
||||
buildCube(matrixStack.peek().positionMatrix, tesselator)
|
||||
matrixStack.pop()
|
||||
}
|
||||
|
||||
fun wireframeCube(blockPos: BlockPos, lineWidth: Float = 10F) {
|
||||
RenderSystem.setShader(GameRenderer::getRenderTypeLinesProgram)
|
||||
matrixStack.push()
|
||||
RenderSystem.lineWidth(lineWidth / pow(camera.pos.squaredDistanceTo(blockPos.toCenterPos()), 0.25).toFloat())
|
||||
matrixStack.translate(blockPos.x.toFloat(), blockPos.y.toFloat(), blockPos.z.toFloat())
|
||||
buildWireFrameCube(matrixStack.peek(), tesselator)
|
||||
matrixStack.pop()
|
||||
}
|
||||
|
||||
fun line(vararg points: Vec3d, lineWidth: Float = 10F) {
|
||||
line(points.toList(), lineWidth)
|
||||
}
|
||||
|
||||
fun tracer(toWhere: Vec3d, lineWidth: Float = 3f) {
|
||||
val cameraForward = Vector3f(0f, 0f, 1f).rotate(camera.rotation)
|
||||
line(camera.pos.add(Vec3d(cameraForward)), toWhere, lineWidth = lineWidth)
|
||||
}
|
||||
|
||||
fun line(points: List<Vec3d>, lineWidth: Float = 10F) {
|
||||
RenderSystem.setShader(GameRenderer::getRenderTypeLinesProgram)
|
||||
RenderSystem.lineWidth(lineWidth)
|
||||
val buffer = tesselator.begin(VertexFormat.DrawMode.LINES, VertexFormats.LINES)
|
||||
|
||||
val matrix = matrixStack.peek()
|
||||
var lastNormal: Vector3f? = null
|
||||
points.zipWithNext().forEach { (a, b) ->
|
||||
val normal = Vector3f(b.x.toFloat(), b.y.toFloat(), b.z.toFloat())
|
||||
.sub(a.x.toFloat(), a.y.toFloat(), a.z.toFloat())
|
||||
.normalize()
|
||||
val lastNormal0 = lastNormal ?: normal
|
||||
lastNormal = normal
|
||||
buffer.vertex(matrix.positionMatrix, a.x.toFloat(), a.y.toFloat(), a.z.toFloat())
|
||||
.color(-1)
|
||||
.normal(matrix, lastNormal0.x, lastNormal0.y, lastNormal0.z)
|
||||
.next()
|
||||
buffer.vertex(matrix.positionMatrix, b.x.toFloat(), b.y.toFloat(), b.z.toFloat())
|
||||
.color(-1)
|
||||
.normal(matrix, normal.x, normal.y, normal.z)
|
||||
.next()
|
||||
}
|
||||
|
||||
BufferRenderer.drawWithGlobalProgram(buffer.end())
|
||||
}
|
||||
|
||||
companion object {
|
||||
private fun doLine(
|
||||
matrix: MatrixStack.Entry,
|
||||
buf: BufferBuilder,
|
||||
i: Float,
|
||||
j: Float,
|
||||
k: Float,
|
||||
x: Float,
|
||||
y: Float,
|
||||
z: Float
|
||||
) {
|
||||
val normal = Vector3f(x, y, z)
|
||||
.sub(i, j, k)
|
||||
.normalize()
|
||||
buf.vertex(matrix.positionMatrix, i, j, k)
|
||||
.normal(matrix, normal.x, normal.y, normal.z)
|
||||
.color(-1)
|
||||
.next()
|
||||
buf.vertex(matrix.positionMatrix, x, y, z)
|
||||
.normal(matrix, normal.x, normal.y, normal.z)
|
||||
.color(-1)
|
||||
.next()
|
||||
}
|
||||
|
||||
|
||||
private fun buildWireFrameCube(matrix: MatrixStack.Entry, tessellator: Tessellator) {
|
||||
val buf = tessellator.begin(VertexFormat.DrawMode.LINES, VertexFormats.LINES)
|
||||
|
||||
for (i in 0..1) {
|
||||
for (j in 0..1) {
|
||||
val i = i.toFloat()
|
||||
val j = j.toFloat()
|
||||
doLine(matrix, buf, 0F, i, j, 1F, i, j)
|
||||
doLine(matrix, buf, i, 0F, j, i, 1F, j)
|
||||
doLine(matrix, buf, i, j, 0F, i, j, 1F)
|
||||
}
|
||||
}
|
||||
BufferRenderer.drawWithGlobalProgram(buf.end())
|
||||
}
|
||||
|
||||
private fun buildCube(matrix: Matrix4f, tessellator: Tessellator) {
|
||||
val buf = tessellator.begin(VertexFormat.DrawMode.TRIANGLES, VertexFormats.POSITION_COLOR)
|
||||
buf.vertex(matrix, 0.0F, 0.0F, 0.0F).color(-1).next()
|
||||
buf.vertex(matrix, 0.0F, 0.0F, 1.0F).color(-1).next()
|
||||
buf.vertex(matrix, 0.0F, 1.0F, 1.0F).color(-1).next()
|
||||
buf.vertex(matrix, 1.0F, 1.0F, 0.0F).color(-1).next()
|
||||
buf.vertex(matrix, 0.0F, 0.0F, 0.0F).color(-1).next()
|
||||
buf.vertex(matrix, 0.0F, 1.0F, 0.0F).color(-1).next()
|
||||
buf.vertex(matrix, 1.0F, 0.0F, 1.0F).color(-1).next()
|
||||
buf.vertex(matrix, 0.0F, 0.0F, 0.0F).color(-1).next()
|
||||
buf.vertex(matrix, 1.0F, 0.0F, 0.0F).color(-1).next()
|
||||
buf.vertex(matrix, 1.0F, 1.0F, 0.0F).color(-1).next()
|
||||
buf.vertex(matrix, 1.0F, 0.0F, 0.0F).color(-1).next()
|
||||
buf.vertex(matrix, 0.0F, 0.0F, 0.0F).color(-1).next()
|
||||
buf.vertex(matrix, 0.0F, 0.0F, 0.0F).color(-1).next()
|
||||
buf.vertex(matrix, 0.0F, 1.0F, 1.0F).color(-1).next()
|
||||
buf.vertex(matrix, 0.0F, 1.0F, 0.0F).color(-1).next()
|
||||
buf.vertex(matrix, 1.0F, 0.0F, 1.0F).color(-1).next()
|
||||
buf.vertex(matrix, 0.0F, 0.0F, 1.0F).color(-1).next()
|
||||
buf.vertex(matrix, 0.0F, 0.0F, 0.0F).color(-1).next()
|
||||
buf.vertex(matrix, 0.0F, 1.0F, 1.0F).color(-1).next()
|
||||
buf.vertex(matrix, 0.0F, 0.0F, 1.0F).color(-1).next()
|
||||
buf.vertex(matrix, 1.0F, 0.0F, 1.0F).color(-1).next()
|
||||
buf.vertex(matrix, 1.0F, 1.0F, 1.0F).color(-1).next()
|
||||
buf.vertex(matrix, 1.0F, 0.0F, 0.0F).color(-1).next()
|
||||
buf.vertex(matrix, 1.0F, 1.0F, 0.0F).color(-1).next()
|
||||
buf.vertex(matrix, 1.0F, 0.0F, 0.0F).color(-1).next()
|
||||
buf.vertex(matrix, 1.0F, 1.0F, 1.0F).color(-1).next()
|
||||
buf.vertex(matrix, 1.0F, 0.0F, 1.0F).color(-1).next()
|
||||
buf.vertex(matrix, 1.0F, 1.0F, 1.0F).color(-1).next()
|
||||
buf.vertex(matrix, 1.0F, 1.0F, 0.0F).color(-1).next()
|
||||
buf.vertex(matrix, 0.0F, 1.0F, 0.0F).color(-1).next()
|
||||
buf.vertex(matrix, 1.0F, 1.0F, 1.0F).color(-1).next()
|
||||
buf.vertex(matrix, 0.0F, 1.0F, 0.0F).color(-1).next()
|
||||
buf.vertex(matrix, 0.0F, 1.0F, 1.0F).color(-1).next()
|
||||
buf.vertex(matrix, 1.0F, 1.0F, 1.0F).color(-1).next()
|
||||
buf.vertex(matrix, 0.0F, 1.0F, 1.0F).color(-1).next()
|
||||
buf.vertex(matrix, 1.0F, 0.0F, 1.0F).color(-1).next()
|
||||
RenderLayers.TRANSLUCENT_TRIS.draw(buf.end())
|
||||
}
|
||||
|
||||
|
||||
fun renderInWorld(event: WorldRenderLastEvent, block: RenderInWorldContext. () -> Unit) {
|
||||
RenderSystem.disableDepthTest()
|
||||
RenderSystem.enableBlend()
|
||||
RenderSystem.defaultBlendFunc()
|
||||
RenderSystem.disableCull()
|
||||
|
||||
event.matrices.push()
|
||||
event.matrices.translate(-event.camera.pos.x, -event.camera.pos.y, -event.camera.pos.z)
|
||||
|
||||
val ctx = RenderInWorldContext(
|
||||
RenderSystem.renderThreadTesselator(),
|
||||
event.matrices,
|
||||
event.camera,
|
||||
event.tickCounter,
|
||||
event.vertexConsumers
|
||||
)
|
||||
|
||||
block(ctx)
|
||||
|
||||
event.matrices.pop()
|
||||
|
||||
RenderSystem.setShaderColor(1F, 1F, 1F, 1F)
|
||||
VertexBuffer.unbind()
|
||||
RenderSystem.enableDepthTest()
|
||||
RenderSystem.enableCull()
|
||||
RenderSystem.disableBlend()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
22
src/main/kotlin/util/render/TranslatedScissors.kt
Normal file
22
src/main/kotlin/util/render/TranslatedScissors.kt
Normal file
@@ -0,0 +1,22 @@
|
||||
|
||||
package moe.nea.firmament.util.render
|
||||
|
||||
import org.joml.Vector4f
|
||||
import net.minecraft.client.gui.DrawContext
|
||||
|
||||
fun DrawContext.enableScissorWithTranslation(x1: Float, y1: Float, x2: Float, y2: Float) {
|
||||
val pMat = matrices.peek().positionMatrix
|
||||
val target = Vector4f()
|
||||
|
||||
target.set(x1, y1, 0f, 1f)
|
||||
target.mul(pMat)
|
||||
val scissorX1 = target.x
|
||||
val scissorY1 = target.y
|
||||
|
||||
target.set(x2, y2, 0f, 1f)
|
||||
target.mul(pMat)
|
||||
val scissorX2 = target.x
|
||||
val scissorY2 = target.y
|
||||
|
||||
enableScissor(scissorX1.toInt(), scissorY1.toInt(), scissorX2.toInt(), scissorY2.toInt())
|
||||
}
|
||||
Reference in New Issue
Block a user